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    Wednesday, December 30, 2020

    Hitman Hide yo bitch. -Agent 47

    Hitman Hide yo bitch. -Agent 47


    Hide yo bitch. -Agent 47

    Posted: 29 Dec 2020 04:58 PM PST

    I hope i'm not overdressed for this mission

    Posted: 29 Dec 2020 02:04 PM PST

    Sapienza pitch meeting

    Posted: 29 Dec 2020 07:03 AM PST

    Sapienza pitch meeting

    Boss: "So, tell me about some of the cool disguises you've cooked up for this new level."

    Designer: "Oh, we have this really elaborate one. You know how 47 dressed up as a clown in that fan-favorite level from Blood Money? Well, we've now got a traditional Italian clown as a street performer. Think one of those old opera characters, but the costume has these little bells that ring, and the mask has three faces."

    Boss: "Wow, sounds great. And where can you infiltrate, when you're wearing the clown disguise?"

    Designer: "Oh, nowhere. It works like your suit."

    Boss: "Uh, okay. So, what other disguises have you got?"

    Designer: "Well on the road leading into town, we have a cyclist who got hit by a van. If you lure away the deliverymen, you can knock him out and take his clothes. It's really tight, shows off 47's physique. I bet fans'll like this one."

    Boss: "And where does a cycling getup let you sneak into?"

    Designer: "Nowhere. This one too, it works like a suit."

    Boss: "I'm not sure you understand the point of disguises."

    Designer: "There's also the Sanguine stylist outfit, the same one from Paris."

    Boss: "Oh, I get it. Bringing back a signature disguise from the previous level, for continuity. Is that something you're going to do a lot going forward?"

    Designer: "No, never again."

    Boss: "Okay. What does the stylist do then?"

    Designer: "There's a salon set up, and the stylist cuts hair."

    Boss: "I think I see an opportunity there. If the target comes by, you can cut them up as the barber, right?"

    Designer: "Huh. Let me store that idea for later. But you can't do that in this level, no."

    Boss: "Does ... does Sanguine play any other role in this level?"

    Designer: "Oh yeah! We've got a whole Sanguine outlet. It's a multi-level building. We have dozens of individual designs for handbags and shoes to display in there."

    Boss: "Ah, that's going to make for a nice trap for the female target in this mission!"

    Designer: "No, she doesn't come by."

    Boss: "Ha, ha, that's what I deserve, making assumptions like that! Correction: It's going to make for a nice trap for the MALE target in this mission."

    Designer: "No, he goes nowhere near there."

    Boss: "Is this supposed to be a good spot for contracts then?"

    Designer: "Probably not. We're just sticking one NPC in there, which means they're no challenge to kill."

    Boss: "So, there's the area the targets roam, and then you just have this one store too?"

    Designer: "Oh no, we have a ton of stores. There's an art gallery. A wine store. A pottery store ... "

    Boss: "And you can lure the targets into these places?"

    Designer: "No."

    Boss: "You can kill the people there in contracts?"

    Designer: "No, these stores are all empty."

    Boss: "They're sealed off then?"

    Designer: "No, you can go in. We got plenty of other sealed-off stores, though."

    Boss: "What, did you design a whole town for Silvio and Francesca to walk through?"

    Designer: "And a beach! Silvio and Francesca don't go there, though. Or through the town, really."

    Boss: "Oh, a beach. I hope there are some interesting beachy things you can do."

    Designer: "Well, you can shoot the inflatable crocodile."

    Boss: "You're gonna have to give me more than that."

    Designer: "You can shoot FIVE scattered crocodiles!"

    Boss: "What happens if you do?"

    Designer: "You complete the challenge, which says you shot five scattered crocodiles!"

    Boss: "Uh ... there's got to be other stuff around that beach, surely."

    Designer: "We have a tunnel leading directly off it. It goes to a large sewer system with all kinds of entrances into other structures."

    Boss: "Oh, so that's a good way of infiltrating that underground lab you were telling me about!"

    Designer: "No, the two are completely unconnected."

    Boss: "Infiltrating the villa then?"

    Designer: "Nope. That has its own basement, with its own plumber tunnel, but it's separate."

    Boss: "What does the sewer help you infiltrate then?"

    Designer: "You can infiltrate the church basement."

    Boss: "More easily than by walking in the front door and going down the stairs?"

    Designer: "Less easily, to be honest."

    Boss: "That really is a fancy church, for a place the targets never go. And it's got its own morgue building you say?"

    Designer: "And a cemetery."

    Boss: "Ooh! Sounds spooky!"

    Designer: "Nothing spooky happens there exactly. We could make a spooky bonus level, maybe, which has a cemetery photoshoot."

    Boss: "In the cemetery you already designed, right?"

    Designer: "No, it'd make more sense to have characters build a fake cemetery in a basement."

    Boss: "At least the church tower will make a hell of a sniper's nest."

    Designer: "Definitely. We also have a clock tower for sniping though."

    Boss: "Like a tower you can climb up to, using a ladder?"

    Designer: "Oh, it's more than just that. It's a city building with like six floors. Not even counting the restaurant, there's a basement, offices, an apartment ... "

    Boss: "Which Silvio and Francesca will enter?"

    Designer: "No, never."

    Boss: "Good for contracts then?

    Designer: "A couple NPCs, but they're totally isolated, no challenge at all."

    Boss: "And yet you say you've got an apartment there."

    Designer: "We have a bunch of different apartments, actually. We even one that's been outfitted by the ICA, a safe house 47 can start in!"

    Boss: "Now that sounds like a cool idea. We're going to have a bunch of levels in towns and stuff going forward, so maybe ICA safe houses can be a regular thing?"

    Designer: "No, we'll never do it again."

    Boss: "And these apartments are full of locals, I guess."

    Designer: "Oh, not the city hall one. That one has this guy called the Bohemian. He's a cool guy! He's protesting war, he smokes drugs, he wears tie-dye ... "

    Boss: "You mean a hippie?"

    Designer: "No, I said he's called the Bohemian. Knock him out, the disguise is awesome!"

    Boss: "And once you've entered his place and taken his disguise, this will help you infiltrate ... ?

    Designer: "Nowhere."

    Boss: "Nowhere, right. I've got to say, you have a lot of ideas, but it sounds to me like you've got a long way to go before we've perfected this level design thing—"

    https://preview.redd.it/ieca1fkt55861.jpg?width=1598&format=pjpg&auto=webp&s=7a8d4a4c12b2b617f8b326432a44dc5b8d826f66

    https://preview.redd.it/aipnej5p55861.jpg?width=1598&format=pjpg&auto=webp&s=5c4887d2edd595e6ee5f446d15b46c798f6e0a19

    submitted by /u/dontironit
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    i took some cool screen shots while ago and edited 47 and HUD out hope you like it

    Posted: 30 Dec 2020 03:09 AM PST

    After all post launch content is finished for Hitman 3, I would totally pay for DLC of classic remastered / reimagined levels

    Posted: 30 Dec 2020 04:05 AM PST

    They said this is the end of the new trilogy (Im sure they will continue the series after as I think its been successful) but would love a sendoff to old Hitman.

    Imagine if they remade classic Hitman levels in the new engine. Obviously they would have to rework some things to allow for the new changes with all the tools and abilities we have at our disposal. But just imagine a next gen version of classic missions from old games such as:

    Hitman 2 Silent Assassin: - St Petersburg Stakeout - Basement Killing - The Jacuzzi Job

    Hitman Contracts: - Meat King's Party - Seafood Massacre - Wang Fou Incident

    Blood Money: - Curtains Down - Flatline - A Dance with the Devil

    I'm totally fine with them reworking and remastering these levels to fit with the current Hitman gameplay loop. They dont have to be identical remakes.

    In a way they have already 'remade' classic levels. The new English mission in Hitman 3 literally looks like a spiritual remake of Beldingford Manor from Contracts. Sapienza mansion is basically a reimagining of Anathema. Bangkok hotel is basically a reimagining of Traditions of the Trade. Whittleton Creek is essentially a bigger reimagining of A New Life.

    submitted by /u/slingoo
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    More Screenshots I took!

    Posted: 29 Dec 2020 05:31 PM PST

    Hitman 3 Chongquing speculations

    Posted: 29 Dec 2020 08:39 AM PST

    Nostalgia and memory dlc

    Posted: 30 Dec 2020 01:16 AM PST

    My God, a remaking of every old hitman game would be....glorious.
    Especially hitman 2 and blood money, though contracts would be cool too. Hopefully its hitman 3's dlc

    submitted by /u/WafflePriest
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    42 Days of suits (Day 21) Black Winter Suit

    Posted: 29 Dec 2020 10:56 AM PST

    Paris vs Miami

    Posted: 29 Dec 2020 05:36 PM PST

    they are both the first real missions in the game, which do you find better?

    View Poll

    submitted by /u/manumaker08
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    Since almost everything is a weapon in 47’s hands, could we get a Twisted Tea can modded into HM3 just for lulz?

    Posted: 29 Dec 2020 01:19 PM PST

    HITMAN 2 - COLORADO SPEEDRUN SASO MASTER DIFFICULTY NEW STRAT

    Posted: 29 Dec 2020 04:56 PM PST

    Does anyone think IO will fix sniper maps in Hitman 3? Because its take so long to get that sniper on Prison map that I don't want to do it. I hope in Hitman 2 legacy, they add more assassinations for the Targets.

    Posted: 30 Dec 2020 02:54 AM PST

    IOI please fix the sniper maps.

    submitted by /u/shangtsung190
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    [WR] HITMAN 2 Paris to Haven Pro SASO 29:06 In-Game Time

    Posted: 29 Dec 2020 08:33 PM PST

    Whittleton Creek Master Speedrun SA/SO PS4 WR 1:22

    Posted: 30 Dec 2020 02:07 AM PST

    HITMAN 2 gold edition vs standard in steam

    Posted: 30 Dec 2020 02:00 AM PST

    the gold edition seemsto only make a difference is the expansion pass , and with the upcoming release of 3 i doubt there will be new maps .which version should i buy?

    submitted by /u/Sahar90900
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    So yeah this just happened...

    Posted: 29 Dec 2020 10:56 AM PST

    Got the classic all black suit before Hitman 2, next is the classic briefcase

    Posted: 29 Dec 2020 11:09 AM PST

    I think I've been spotted...

    Posted: 29 Dec 2020 09:44 AM PST

    Who Is the Best Hitman Villain?

    Posted: 29 Dec 2020 11:48 PM PST

    I think It between Dr.Ort-Meyer, The Wheelchair Guy and the constant being the best Villains, I don't think Lucas Grey is a villain, but we will have to see if he's is then I will make a new list and he's will be the best Villain. But I really think Hitman has a lot of great Villains expect Absolution, let's forget that Game existence. I hate Absolution, I'm glad most of it or all of it non Canon, I hope it takes place in its own universe, but I'm so Glad Hitman 2016 is a sequel to Blood money. All the Hitman Games before Absolution had some of the best targets and Villains. I won't add Blake Dexter, He's was too dumb a villain and I just won't, I rather this List be 5 Characters for now until we find out Lucas Grey true intentions. I mean Absolution was a complete joke in my opinion.

    View Poll

    submitted by /u/shangtsung190
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    I've seen a lot of people talking about how difficult Patient Zero is and wanted to make a video to help some of you out! Introducing a new series I'll be working on, SA/SO levels under 5 minute runs.

    Posted: 29 Dec 2020 08:00 AM PST

    Hitman: Blood Mone,y Mysterious Female Assassin (Secret Target)

    Posted: 29 Dec 2020 09:08 PM PST

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