Hitman big if funny |
- big if funny
- Punched him so hard he teleported
- Remember kids, if a stranger asks you for money, just say no. Also whip out a sawed off bartoli on them.
- If you zoom in on the Paris catwalk monitors, you can see the RGB dots
- Zombies in HITMAN? Or he just ugly?
- Did you notice how the catwalk monitors go screwy after you drop the lighting rig?
- Agent 47 just wants to live a quiet life
- HITMAN 2: One years worth of complaints vented for 18 minutes
- Is there any point to the Mumbai metal foundry?
- Another Life SASO by Flying Accident.... God Bless Gunther Mueller!
- How to do the fiber wire animation while running?
- Haven Island - The pleasure trophy bugged?
- When you get distracted by a floating texture bug and get caught
- Rate your favorite locations!
- Blood money is worth playing just to listen to ave Maria in the menu
- Now that I have a PC, I decided to have some fun with Ansel (album)
- ICA electrocution phone discussion.
- I wrote a design mockup for my dream HITMAN game and decided to share [Detailed Post].
- Question
Posted: 29 Dec 2019 08:27 AM PST
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Punched him so hard he teleported Posted: 29 Dec 2019 08:35 PM PST
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Posted: 29 Dec 2019 12:54 PM PST
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If you zoom in on the Paris catwalk monitors, you can see the RGB dots Posted: 29 Dec 2019 11:07 AM PST
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Zombies in HITMAN? Or he just ugly? Posted: 30 Dec 2019 03:14 AM PST
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Did you notice how the catwalk monitors go screwy after you drop the lighting rig? Posted: 29 Dec 2019 08:59 AM PST
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Agent 47 just wants to live a quiet life Posted: 29 Dec 2019 08:11 AM PST
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HITMAN 2: One years worth of complaints vented for 18 minutes Posted: 30 Dec 2019 03:43 AM PST
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Is there any point to the Mumbai metal foundry? Posted: 30 Dec 2019 03:02 AM PST I just wanna know if I'm missing something, but judging how little 2 out of 3 targets move and the mission stories the metal plant just seems completely pointless. Like I can't see any reason to go there ever. [link] [comments] | ||
Another Life SASO by Flying Accident.... God Bless Gunther Mueller! Posted: 29 Dec 2019 03:55 PM PST Inspired by a post on HMF, here is the fruit of my day's labour. Nolan Cassidy and Janus double kill by Janus' bodyguard. Enjoy! [link] [comments] | ||
How to do the fiber wire animation while running? Posted: 29 Dec 2019 08:16 PM PST
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Haven Island - The pleasure trophy bugged? Posted: 30 Dec 2019 01:48 AM PST I tried going after the trophy "the pleasure" for Haven Island, where you have to shoot 14 skulls. The skull on the southern island on the chair was not there, and I tried looking at it from different angles (with the sieger 300). It was the last one I needed so I couldn't get the trophy. Has this happened to anyone else? [link] [comments] | ||
When you get distracted by a floating texture bug and get caught Posted: 29 Dec 2019 01:27 PM PST
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Posted: 29 Dec 2019 07:55 AM PST For me: Hitman: Hokkaido, Sapienza, Paris, Colorado, Marrakesh, Bangkok H2: Whittleton creek, Miami, Isle of Sgail, Santa fortuna, Mumbai I haven't played New York or haven island yet. Edit: I hate Bangkok so much. [link] [comments] | ||
Blood money is worth playing just to listen to ave Maria in the menu Posted: 29 Dec 2019 04:13 PM PST | ||
Now that I have a PC, I decided to have some fun with Ansel (album) Posted: 29 Dec 2019 11:17 AM PST
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ICA electrocution phone discussion. Posted: 29 Dec 2019 10:35 AM PST I've heard many debates and wondered what you guys think. I personally think it shouldn't be in the game as it takes away a lot of the fun of coming up with and completing your own methods for killing as a pose to just throwing an item and leaving the mission. Thoughts? [link] [comments] | ||
I wrote a design mockup for my dream HITMAN game and decided to share [Detailed Post]. Posted: 29 Dec 2019 05:23 PM PST After every mission you get a written and possibly voiced/news-style report of the player's performance like in Blood Money to review what you did and give it a more engaging effect than a simple results screen, and to create room for a few new mechanics listed below. A: Take out a target in view of a witness or camera with a certain disguise to "Pin the Murder" on that person. With varying levels of complexity, sometimes its just a random NPC and the report at the end would mention something along the lines of "The primary suspect is the Chef seen in this footage grabbing the victim and moving them to another room". Or perhaps take out a target unnoticed but also find that person's locker or office or station and place an object related to the target inside in order for investigators to find it later. Or perhaps you took the disguise of someone that had an argument with the target previously in the level, or a wife/husband, things like that which wouldn't be necessarily tied to (and limited by) a specific Story and instead be more flexible and have more options. B: Create a shop for additional gear so that players can choose what to acquire next instead of being forced to replay a linear mastery unlock tree to get certain things, pay the player in Continental Coins of some kind for every mission so that the player can pick what ever they want to buy as they play through the game (So you could unlock the sniper for every mission after beating [x] missions and getting enough gold for it, instead of having to unlock it per-mission after replaying each several times, for example). C: New mechanics to Cameras as they keep track of 3 things. D: Stories can be followed but also customized, if the logic of the objective is "Find a way inside [x]" then you can figure out and pick which way to do so, instead of the objective saying "Find the key HERE". E: Customizable clothing for different styles and locations, not just set outfits. So players can unlock different shirts and pants and things and combine them in different ways. F: 4 or 5 big locations Miami-style, but an additional 10 or so smaller locations like the tutorial level for Hitman 2, more akin to LEVELS not MAPS, smaller scale but with more diversity. G: A real 1v1 Multiplayer, this is a big one. H: Sniper Mode on ALL MAPS. I: The Story. The World has caught on the fact that the Agency and 47 exist, and has developed an answer. They have trained Agents of their own specifically to hunt 47. So you have unique story missions where you have to deal with some kind of assassin trailing you, and adapting to your moves, and either trying to stop you from getting your target, or being the target themselves but being MUCH HARDER TO GET TO forcing the player to be more cunning and clever, possibly even setting traps for 47, or even causing the hunter to become the hunted. The idea is that you are not just going after NPCs that have glaring weaknesses and invite you to join them in a dark alley, but trained lethal agents that would offer interesting and intelligent challenges. And still have weaknesses and flaws of course just much trickier and harder to find ones. (Edit note: Lore wise this could also explain the multiplayer mode with non-47 character models, perhaps they are these Agents training/trying to outdo each other in order to be qualified) . [link] [comments] | ||
Posted: 29 Dec 2019 10:29 AM PST How long does it take u guys to find a route for slient assassin during featured contracts?it takes me forever if i even find one on my own. [link] [comments] |
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