Hitman The Fixer - Reminders |
- The Fixer - Reminders
- For those wondering what happened to Rocco, he put his pants on, went to work, saved enough for a fancy new apartment and took up yoga.
- Hector Delgado is officially rehabilitated. I'm sure everything will go well for him after this
- IO Interactive on point
- One thing I would love in the next hitman (if there is one) is better gun play
- If you had to be an NPC in any level of Hitman 1&2?
- Expansion Pack 2
- Soup Can Warrior
- 100% single player challenges complete
- Definitive Proof that Briefcases are the Loudest Thrown Weapon
- PSA: Using -skip_launcher comes with massive performance penalty
- Custom Contract Potential
- Rico's Wife 47 Hunts! (Modding)
- Shame you have to censor stuff for youtube now
- How do I destroy evidence, hitman 2 Paris?
- Hitman 2: No Patches Necessary
- XBOX STORE HD REMAKE 75% OFF. HITMAN 2 75% OFF HITMAN 2 GOLD 75% OFF
- So what's your favourite challenge pack, now that they're all out?
- Text Guide to Silent Assassin Suit Only (Master) in Colorado "Freedom Fighters"
- Easy Blow It challenge (Plumbers Apprentice)
Posted: 22 Nov 2019 02:18 AM PST Since this is the most failed ET, let's make sure we all know what all can fail it. Most of the fails come from disrupting the diamond deal. Xander Haverfoek - Don't kill him before he has the 'football score' conversation with the courier. If he dies before this, the courier doesn't know the drop-off location for the diamonds and the mission fails. This is how I failed it last time, on the second ET rotation of HITMAN (2016). He should be ideally killed in the cafe where he has the football score conversation, but he goes back to the consulate after informing the courier of the drop. The Courier - He starts in the Shisha Cafe, dressed in blue and leaning on the wall near the staff area. He must not be harmed before obtaining the diamonds, which he does from a particular carpet shop owner. After talking with the target, he'll walk around randomly before approaching the diamond drop. From there he goes to the school. He'll always have the diamonds once he goes to the school, so it's reliable if you wait for him near the school after killing Xander. Edit - The Carpet Shop Owner - You CANNOT obtain the diamonds from him, even if you already know which shop it is from watching a walkthrough. Since you don't actually know the location of the drop at the time (in-game), the mission fails if he's harmed before making the hand-off. This has to be one of or the only time where you're actively punished for having prior (illegitimate) knowledge from a save/replay/walkthrough, which usually isn't the case with the Hitman series. Did I miss anything and would anyone else like to add anything else? [link] [comments] | ||
Posted: 22 Nov 2019 03:23 AM PST
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Hector Delgado is officially rehabilitated. I'm sure everything will go well for him after this Posted: 21 Nov 2019 07:33 AM PST
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Posted: 21 Nov 2019 01:06 PM PST
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One thing I would love in the next hitman (if there is one) is better gun play Posted: 21 Nov 2019 01:37 PM PST I know this is a game about stealth. Please don't attack me for that. I like playing stealth too. But sometimes I like to just pick up a gun and go ham, but it seems like every gun that isn't the silenced pistols is handled horrendously. Super innacurate and they just feel really...unpleasant? [link] [comments] | ||
If you had to be an NPC in any level of Hitman 1&2? Posted: 21 Nov 2019 10:14 PM PST I'd choose CO cause my boys would have my BACK. Your best chance of surviving a night of Hitman play would be to be assigned to Colorado. Statistically I'd imagine that to be true. Juxtapose that option to, say.. Hokkaido or New York.... Sittin' DUCKS! 🤣🤣 [link] [comments] | ||
Posted: 22 Nov 2019 04:30 AM PST Sorry if im understanding anything wrong but i have a question, so i bought gold edition which includes both expansion packs(if im correct)but on steam it still shows me "upgrade from silver to gold" so can anyone tell me what exactly is in expansion pack 2 so i can see if i have it, thanks [link] [comments] | ||
Posted: 22 Nov 2019 03:45 AM PST | ||
100% single player challenges complete Posted: 21 Nov 2019 12:03 PM PST Well I've done it. Every challenge on every level for hitman 2 and legacy complete! I'm pretty satisfied with myself even though I feel as burned out as Mr Freeze now lol Haven't touched sniper mode at all, not sure that I will. I think the vector was enough of that for me [link] [comments] | ||
Definitive Proof that Briefcases are the Loudest Thrown Weapon Posted: 21 Nov 2019 05:54 AM PST To clarify: The sound of a briefcase being thrown into the back of a conscious NPC's head is louder than the sound of any other object in the game being thrown into the back of a conscious NPC's head. The following clips were made on different restarts, because loading from a save gave me weird results. But with no saves, the results are consistent. You can try it yourself on master mode Marrakesh same location if you like. The ClipsExhibit A: Thrown briefcase. As you can see, someone inexplicably hears this sound and goes to investigate. Exhibit B: Thrown Napoleon Blownaparte. The thrown Napoleon Blownaparte starts playing orchestral music after it's thrown. And yet no one heard anything and no one investigated. That's right, the sound of a briefcase thrown at someone's head exceeds Napoleon Blownaparte's audio lure range. Very odd, to say the least. Exhibit C: Thrown Propane tank. Just to make sure the briefcase's loudness isn't because it's a loud weapon, I tested the propane tank which is a pretty big melee weapon. Nope, no one hears. Exhibit D: Thrown remote explosive. Just to make sure the briefcase's loudness isn't because it's a weapon of sorts (civilians bring briefcases to guards), I tested a remote explosive throw. Nope, no one hears. Exhibit E: Thrown briefcase against wall/ already unconscious NPC. I also tested out if simply throwing a briefcase against the wall lured as far as throwing it at an NPC's head, and the answer is no. Similarly, throwing a briefcase at an unconscious NPC's head does not lure anyone. Very odd indeed. Further Notes
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PSA: Using -skip_launcher comes with massive performance penalty Posted: 21 Nov 2019 07:35 AM PST Update: If you disable the launcher, then the game defaults to DX11 mode. You need to manually enable DX12 with an additional command: "-D3D12 -SKIP_LAUNCHER" TLDR: With the launcher enabled FPS in Marrakesh market square is 105 FPS I was running benchmarks after todays hotfix and saw some huge discrepancies in performance. After I ran my Miami benchmarks, I played an actual level to get the feel for performance. I used Steams built in FPS counter and I am getting 105 FPS in the market square. I was happy, so I turned off the launcher using the -skip_launcher command and started experimenting with fullscreen vs exclusive fullscreen. I noticed that my FPS was substantially lower. The market square was running at 55 FPS. I thought it was my fullscreen settings, but I reverted it with no difference. I finally figured out the only other variable that I had changed was the if launcher is running. To my surprise, when I re-enabled the launcher, my performance came back. My theory is that the launcher makes the game run at a higher CPU priority. My Specs: Ryzen 9 3900X, GTX 1080ti. Max graphics options @ 1080p 120hz [link] [comments] | ||
Posted: 21 Nov 2019 03:22 PM PST I love the custom contract feature. I really do. I wish it gave more power to the creators, though. There's so much potential for players to be able to create amazing things if we had the power to do so (without needing mods to achieve it). My ideas:
What do you guys think? I know the likelihood and feasibility is not very high for some of these, but it's fun to brainstorm. I honestly think the future of this series lies in giving the community more power to make more content, since many of us burn through the official stuff like madmen (myself included). [link] [comments] | ||
Rico's Wife 47 Hunts! (Modding) Posted: 21 Nov 2019 10:50 PM PST | ||
Shame you have to censor stuff for youtube now Posted: 21 Nov 2019 08:45 PM PST
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How do I destroy evidence, hitman 2 Paris? Posted: 21 Nov 2019 12:53 PM PST I can't seem to see it in the old location (basement guard room) [link] [comments] | ||
Hitman 2: No Patches Necessary Posted: 21 Nov 2019 08:23 PM PST
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XBOX STORE HD REMAKE 75% OFF. HITMAN 2 75% OFF HITMAN 2 GOLD 75% OFF Posted: 21 Nov 2019 06:50 PM PST XBOX STORE HD REMAKE 75% OFF. HITMAN 2 75% OFF HITMAN 2 GOLD 75% OFF FIGURED I WOULD SHARE THE KNOWLEDGE IF YOU DIDNT OWN ANY. SORRY CAPS LOCK [link] [comments] | ||
So what's your favourite challenge pack, now that they're all out? Posted: 21 Nov 2019 08:44 AM PST I loved the Muffin Man pack, looking forward to trying Blake's Endeavor. [link] [comments] | ||
Text Guide to Silent Assassin Suit Only (Master) in Colorado "Freedom Fighters" Posted: 21 Nov 2019 04:37 PM PST I see a lot of people still having trouble with this, and this is by far the easiest way to do it. EDIT: this run was designed for the default loadout and without sniper, but the ideas/improvements that came so far were great, so please keep it up until we have the perfect run :-)
From now, it is honestly just a cat and mouse game with zero risk, but some luck required, so it may take some time
There are much faster and "cooler looking" routes on youtube but they are mostly RNG and require too much luck and precision. The described method is 100% foolproof, the only tricky part being the beginning, because the window until Ezra comes out is a bit tight. The run takes around 10 minutes total (depending on how fast the targets follow your coins), not bad I think. [link] [comments] | ||
Easy Blow It challenge (Plumbers Apprentice) Posted: 21 Nov 2019 08:27 AM PST Copy of Hitman Series strategy from YouTube for PS4. Named it Blow Out by mistake lol Contract ID: 2-03-9529897-22 [link] [comments] |
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