Hitman Body count: ###%%%***^*number_is_too_large_please_try_again###%%%***^* |
- Body count: ###%%%***^*number_is_too_large_please_try_again###%%%***^*
- Mont Saint-Michel, France. Hitman 3, anyone?
- "Now to deliver Mr Morgan the good news"
- Here’s a compilation of the best glitches I found while playing
- This scene will blow you away
- That's the way to do it. I like it.
- Damn.....
- Watched some play thoughts of Absolution, I just want them to be happy :(
- Hitman Hauntings
- I don't think he took his execution too well xD
- I found my channe..sorta, inside a mission! One of the best moments I personally have experienced in a game!
- They could have killed Al-Baghdadi cleanly and discreetly if they'd just sent in 47
- Bonus Mission/Special Assignment Idea: Paris - Eye of the Beholder (Art and Artifacts Exhibit)
- Missed Chance on Haven Island
- Hitman: Contracts Has The Most Epic Soundtrack of All Time
- Hitman 2 Steam Sale! Standard (60% off) Gold (60% off) Expansion Pass (50% off)
- Blocktober version of Whittleton Creek
- You know you've been playing too much Hitman when you have stress dreams about it.
- Toggle ADS option?
- "The Censor" Elusive Target was foreshadowed to being in-game since release it seems.
- Does anyone know how to do silent assassin suit only on Colorado? Help please
- Hugs in hitman
- Frote7's Ghost Mode Tournament Highlights (From my matches)
- When do you expect Hitman 3 to drop?
- Mission Idea: Helping Hand.
Body count: ###%%%***^*number_is_too_large_please_try_again###%%%***^* Posted: 28 Oct 2019 03:58 PM PDT
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Mont Saint-Michel, France. Hitman 3, anyone? Posted: 28 Oct 2019 04:55 AM PDT
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"Now to deliver Mr Morgan the good news" Posted: 28 Oct 2019 11:42 AM PDT
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Here’s a compilation of the best glitches I found while playing Posted: 28 Oct 2019 07:49 PM PDT
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Posted: 28 Oct 2019 05:38 AM PDT
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That's the way to do it. I like it. Posted: 28 Oct 2019 07:38 PM PDT
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Posted: 28 Oct 2019 01:15 PM PDT
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Watched some play thoughts of Absolution, I just want them to be happy :( Posted: 28 Oct 2019 09:42 AM PDT
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Posted: 28 Oct 2019 01:17 PM PDT
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I don't think he took his execution too well xD Posted: 28 Oct 2019 08:45 PM PDT
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Posted: 29 Oct 2019 02:23 AM PDT
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They could have killed Al-Baghdadi cleanly and discreetly if they'd just sent in 47 Posted: 28 Oct 2019 01:02 PM PDT
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Bonus Mission/Special Assignment Idea: Paris - Eye of the Beholder (Art and Artifacts Exhibit) Posted: 28 Oct 2019 03:10 PM PDT In this post I am elaborating on a quick idea I posted before. IO have stated that they won't be doing any time of day changes which I think is a HUGE bummer, mostly because it destroys 90% of my ideas for new maps/missions... but I can still work within their parameters, I suppose. Synopsis: A priceless 13th Century Brooch is on display at the Palais de Walewska's annual "Arts and Artifacts" Exhibit and Auction. The event draws in wealthy individuals from all over the world to view many rare and valuable works of art and historical artifacts, and/or to bid on a selection of art and relics. Two obscenely rich men have a seemingly equal interest in the Brooch, and are willing to shed blood in order to take ownership. The man have a history of entering into bidding wars at similar events, much to the delight of the seller, of course. Nobody else in attendance of the auctions in the past has been willing or able to match their offers, and it doesn't appear that this will change any time soon. Money seems to be no object for either of them... ...which is why, in a unique twist, EACH of the men have hired the ICA to eliminate the other. The ICA Board of Directors deliberated for nearly an hour on how to approach this situation and ultimately concluded to leave the choice up to the Field Agent - either of the contracts is valid, so it should not make a difference which contract the Field Agent chooses to complete, as the other will be void upon the client's death. Agent 47 will travel back to Paris and eliminate his chosen target. Upon eliminating one target, the other will be marked as a non-target. The Map: The sky is overcast with a bit of rain on the wind - just enough to form droplets on the windows and other hard surfaces. Almost more of a mist, the precipitation is barely visible to the eye. The exterior of the Palace is noticeably barren of people due to the weather, but rain poncho-clad security patrols the perimeter, staff members take their smoke breaks just outside the staff entrances, and some guests wander the gardens or congregate on the covered patio just outside of the large dining hall/bar. The fashion show has been entirely packed up and removed, except for the runway in the center courtyard, which is now used for a French Revolutionary Solider demonstration. Every room on the main floor is opened up to guests to see the various items on display. Food and drinks are served in the dining hall. The second floor is also open to guests, as is the balcony that surrounds the courtyard. The private room and office in the two main wings on the second floor are closed to guests. The upper auction floor is just as closed off as it's every been. The attic now has a full fledged security hub in one of the side rooms and many of the items stored here have been taken downstairs and put on display. The basement is mostly the same as before, but the NPC's are shuffled around a bit and the security room is reorganized so the camera mainframe isn't visible from the hallway. The loud music of the Fashion Show is replaced with quieter, gentler classical music playing from the integrated speaker system in each room. Opportunities: In general, you can find your targets milling about until the 5 minute warning for the Auction is given at which point all auction attendees will make their way to the top floor. All of the usual kills are possible before or after the auction - Poisoning drinks, luring with distractions, etc. You can also interact with either target in dialog, in which 47 will casually mention his intention to win the Brooch "no matter what the cost", which can cause the target being spoken to to follow 47 around and try to persuade him to back off. This can also give 47 an opportunity for a falling kill or something along those lines. If 47 outbids both targets during the auction, they will each react differently - one will begin making phone calls and chain smoking on an exterior balcony, the other will become irate and demand that 47 meet him in private. IF 47 wins the auction, upon mission completion, Diana will mention that she has went ahead and forfeited on 47's behalf, awarding the living target (who is the next highest bidder) with the Brooch. The showpiece kill is a nod to a former Hitman mission also set in Paris - Curtains Down. An "accidental" kill can be caused by having an actor fire a Musket during as part of the demonstration, firing the gem into the target on the second floor balcony. 47 would need to find a way to stuff the gem into the barrel of the gun without the actor noticing, first... or don the costume and do it himself, while also managing to get the target into exactly the right spot. Disguises: All fashion-show related disguises have been removed.
Weapons/Items: All weapons/items from Showstopper remain present. All "antique" weapons from other levels are here on display as well.
Suits:
[link] [comments] | ||
Posted: 28 Oct 2019 09:50 PM PDT I've read a few theories on how people think Frank the Guard in New York is a thief, and I realized there was a missed oppurtunity.... So we all know there's the challenge to have Frank slip in the bank, but what if Frank really is the thief, he goes to Haven Island to start over, and they made the challenge to have him slip on the banana peel. Then, to keep the gag going, possibly do it again in future Hitman games as Easter egg challenges with a rake or something. [link] [comments] | ||
Hitman: Contracts Has The Most Epic Soundtrack of All Time Posted: 28 Oct 2019 02:41 PM PDT
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Hitman 2 Steam Sale! Standard (60% off) Gold (60% off) Expansion Pass (50% off) Posted: 28 Oct 2019 10:39 AM PDT | ||
Blocktober version of Whittleton Creek Posted: 28 Oct 2019 08:11 AM PDT
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You know you've been playing too much Hitman when you have stress dreams about it. Posted: 28 Oct 2019 01:19 PM PDT I had a stress dream last night about a fictional Hitman level. It was some science lab, and I wanted to complete just a few more challenges for mastery. I had just killed one target in a room and was trying to hide her body as quickly as possible before the next target and his body guard came in. I think it's time I took a little break for a few days. [link] [comments] | ||
Posted: 29 Oct 2019 04:10 AM PDT Cant seem to find it in options i have AHK and a script but it doesn't seem to work it may be wrong here it is: SetTitleMatchMode, 2 #SingleInstance Force #IfWinActive, Hitman 2 *RButton Up:: If (Toggle := !Toggle){ } Else{ } Not sure what else there is. Not sure why the script formatted like that? [link] [comments] | ||
"The Censor" Elusive Target was foreshadowed to being in-game since release it seems. Posted: 28 Oct 2019 04:54 AM PDT
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Does anyone know how to do silent assassin suit only on Colorado? Help please Posted: 29 Oct 2019 02:30 AM PDT
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Posted: 28 Oct 2019 08:38 AM PDT If you subdue somebody and don't keep tapping the x/a or pc equivelant you can just stay there as if you are locking them in a hug and if you wait and listen they will say things like "is this your first time" [link] [comments] | ||
Frote7's Ghost Mode Tournament Highlights (From my matches) Posted: 29 Oct 2019 01:38 AM PDT
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When do you expect Hitman 3 to drop? Posted: 28 Oct 2019 09:51 PM PDT Of course nothing has been confirmed, but whats your best guess as to when you will be playing Hitman 3? I say November 2020 [link] [comments] | ||
Posted: 28 Oct 2019 11:38 AM PDT (This mission wil act as the prologue/training mission for the fan-made season I am creating so I apologize if it's dumbed down in terms of challenges or too short & what-not. Mission Title: Helping Hand Location: Bannock County, Idaho Targets: Adelaide Davis (The Doomsdayer) Objectives: - Eliminate Adelaide Davis Time & Weather: Warm & nice, the sky is crisp and orangy, it's around 6:30 in the morning & people are just about to wake-up. Briefing: Good morning 47. Just yesterday, we have managed to have completely shut down the HAVEN servers one week after your arrival and have extracted the most vital of info about Providence archives from them. After Edwards' escape however we are left with almost nothing, except leads about names & locations. If we truly want to eliminate Providence & locate the Partners and the Constant, we have to take advantage of these leads one-by-one. One piece of information however, leads us to a very remote farming manor in the rural forests of Bannock County in Idaho, which has been occupied by members of a cult known as ''The experiment of our last days'' a doomsday group, who are buying up farms in Idaho & Oregon to supply their count with enough food to last for ''the end of the world''. The cult is led by a woman known as Adelaide Davis, a known Providence defector who became prophet by funding a small group of locals to help her in her experiment. A ruthless woman, she was a straight A student and became CEO of a Providence controlled Clinic, who claims that she got a vision from God himself about the world's collapse. Eliminating Davis will fundamentally destroy the cult & allbeit unknowingly destroy a former Providence asset which will help both, us and the locals who live in fear due to the Cult's recent activity. I will leave you to prepare. Target Backgrounds: - Adelaide Davis (68): Born in early 1950's on her parent's farm in Ada County Oregon, her future was almost destined to work on the farm and live a low laying life like he previous generations of the Davis family. However, Adelaide excelled at school, she was a straight A student, always listened, done her homework and still managed to be popular and hang out with friends and keep up the farm. After elementary school, she escaped her parent's farm and went on a train ride to Boise with her friends allbeit uknowingly to her parents, where she stayed in a high school dorm to continue her educational life. After graduating she became a very well known person, and had 2 businesses to run acting as a therapist and a nurse where she soon became the new CEO of the Boise Jr. Clinic, one of Providence's manny assets. However in 1987 she claims she got visions from God himself, telling her to hide herself and her people in rural wilderness, and she did exactly that, ditching her old life and moving back to her parent's house. Her parents however were brutally murdered, by a yet unknown serial Killer from California. She rebuilt their farm, and brought her friends to it where she has ordered them to buy up farms that they will use as hideouts. Over the next few years the Experiment of our Last Days became a very popular Cult, and Adelaide became far more thorough and ruthless, often injuring people if they do not abide by her will. Even though they now own 14 farmhouses and 53 acres Idahoan farmland, she has been living in the Miller Manor, the biggest farmhouse of the 14 they have in possesion, where the vast majority of the Cult resides at. Davis may seem only as a scapegoat in our plan – which she is, but don't forget, killing innocent people in god's name is not the most innocent thing to do, so it's safe to say, she has it coming. Map Layout: 1. The default entry will be 47 driving a car out in the forest & rural hills of the county while Lucas dictates ''The Story so far''. Right after 47 parks his car in a small parking space. Diana & Lucas both tell you some vital info, and you're good to go. There is a small pathway that you can follow that goes up a hill where a few people are walking around and taking photos due to this being a popular trail. On top of the hill you can see the farm in the distance, which looks like a stereotypical manor, it's not that far – think Hawke's bay distance from the dunes. There is also an RV in the parking space behind 47's car where the Trail Guide resides, it's a cheap and dirty white mobile home and inside it's full of chinese take-out and pizzas despite having a fully functional kitchen. The Guide is sleeping on a sofa. Behind the RV is small security hut with a camera thingy and 2 guards having a break playing a video-game. It has motivational posters in it ect. 2. The wheat plains are beautiful, they are really nicely & evenly cut and look like blades of grass. In the distance you can see a few farmers culling herds of sheep and what not. 3. When the pathway ends you're behind the manor, near a small guest house, however, the entire property is fenced in, but luckily you can just jump through it on the right side. Here you can see the cultists, who are dressed in overly orange & bright clothes and are walking around the compound. Some are armed and weapons on their disguise are legal, but the majority are unarmed (female guards are also a thing) and just walking around & praying. 4. If you climb through a window you will come to the bathroom of the guest house, which is small and looks dark but generally comfortaable. There are writings on the wall written with the red colour to symbolize blood, but the bathroom has a very nice and old feel to it and is incredibly clean and big. (Think both of Alma's bathrooms merged into one) 5. If you go through the door on the left, you will come to the closet, a small mirrored room full of cleaned up clothes. There is a cultist disguise you can take there, but also a ranch hand disguise. 6. Going through the door in front of the closet will get you to the Guest house bedroom, a cozy looking room with a very 90's feel to it. In the room, a farmer who is not suspicious of you is crying to himself and murmuring why he sold his farm to these lunatics. 7. And finally across the door to left of the farmer's bed is where the living room is. There are 2 cultists praying in a corner, one cultist watching TV, another cultist cooking in the kitchen and one cultist goes down the stairs to the bunker. 8. When you go outside through the front door you are viewing the manor from the side and you can march straight to the gate if you're a cultist without needing to be frisked. In the center of the manor there is a staircase to the bunker, 2 cultists hoarding food to the bunkers and 1 cultist sitting in a chair reading a book. There are 2 sets of stair each leading to the sme direction (Think Villa Caruso) where if you continue upstairs you will come to the hallway. On the left is another staircase leading up the Adelaide's bedroom, but only the Head Priest is allowed there. On the right there is a small hallway with 4 rooms. The first oen from the right leads to a library/playroom which is in a very luxurios and gothic style, the 2nd one leads to the master bathroom which is made like a locker and is full of showers and the 3rd one leads to the main canteen & kitchen which looks boring and has many cultist imagery and memorabilia while the 4th one is their master bedroom full of bunk beds ect., where some cultists are still sleeping. 9. In Adelaide's bedroom there is also her own bathroom and closet. She also has a bell she uses to call a servant, and a pot of holy water. 10. There is a small overrun tractor shed on the left of the entrance where a mission story can be overheard., but there is also a little cavern right beside it. 11. Behind the tractor shed there is a completely broken barn. Unlike the rest of the farm/manor which is incredibly clean and and rustic, the barn looks broken down and is the only place on the map that still looks like what the cult did to it when they burnt it down. 12. In front of the house there is also a small garden where cultists are planting seeds and stockpiling fruits from the plants into their bunker. 13. Their Bunker connects the Guest house, The Manor, the Garden & The wheat field. Imagine the bunker in Marrakech, but darker, and with beds, weaponry, corner bathrooms and food cans everywhere. Locations (Discover Bannock County): - Hiking Trail Parking –Trail Guides' RV - Hiking Trail - Wheat Plains – Farmgrounds - Guesthouse Bathroom - Guesthouse Closet – Farmer's Bedroom – Guest House Living Room – Manor Hall – Library – Master Bathroom – Canteen – Kitchen – Master Bedroom – Adelaide's Rooms – Garden – Tractor Shed - Barn (Total 19 locations required for the discover Bannock County challenge) Targets walk cycles: Adelaide Davis: (There is always an unarmed cultist with her called Lena, kind like what Rima was to Vanya)
Disguises: Standard: - Suit (You're allowed only in the Parking, the Trail/Path and the Plains, weapons are illegal) - Cultist (Allowed everywhere except The Guide's RV & Adelaide's rooms, weapons are legal) - Servant (Allowed everywhere (but The Guide's RV) including Adelaide's rooms whenever the bell rings, weapons are illegal) - Parking lot security guard (Has same location limitations as the Suit but weapons are legal. Unique: - Farmer (Allowed in the Guest House,The Trail, Plains, Barn, Tractor Shed and the Garden, weapons are illegal) - Trail Guide (Same as the suit, but is allowed in the Guide's RV and is useful for a mission story) - Scarecrow (Everywhere is a Hostile Area, except when you're blending in on porches in the plains, weapons are illegal) - High Priest (You're allowed everyhwere but the Guide's RV, weapons are legal) Mission Stories: - Tractor Down: (Conversation between 2 cultists at the tractor shed) Interesting, it appears that the Cult's tractor has destroyed itself after a fatal mistake an unexperienced cultist has commited while harvesting wheat, and Davis herself want's the Tractor repaired soon as possible. I trust you can put those hands to use 47?
Excellent, that should give you plenty of oppurtunities, no doubt. - A Small Ceremony: (Grab a small paper on a sollitaire table in the Guide's RV) So, apparently the local Trail guide for tourists wants to join the Cult and has a meeting scheduled this morning with the High Priest where they will initiate in a sacrificial ceremony, but he's unfortunately fallen in deep sleep due to a long night. If he is not going, atleast someone has to right?
Great work 47, now all that stands between you and Adelaide is a set of stairs. - Her Secret Service: (Overhear a conversation of 2 cultists in the Canteen) If Adelaide Davis rings a special bell in her bedroom, a member of her personal ''servant'' staff gets called up to her room immediately. I have a feeling this information might just be of use to you.
Good work, let's hope everything is in order in her boudoir. - The Renovation: (Go inside the Barn) 47 I have intel about the place you're just in. This burnt down Barn is the only non-renovated place in the entire Cult Compound and Adelaide really wants to renovate it to allow an extra to stockpile their resources before ''The End of the World'' but the Blueprints have been stolen by an undercover Cultist. Say, should you find the thief, maybe you could get some alone time with Davis herself.
Excellent 47, A private audience with Adelaide Davis? That's too much if you ask me, even for you. - Code of Security: (Listen to the 2 Cultists in the Bunker) So, the Compound has a special plan that when the farmer dissapears when Davis checks on him the entire place goes into Lockdown and Davis gets immediately transported to the Cult's bunker. And here's the catch, the bunker has a ''Fire Mechanism''. Feeling risky, 47?
Smart thinking 47, with the farmer gone, Adelaide will fall right into our trap allbeit unknowingly. Mastery Unlocks: - Level 1: Parking Space (Entry Point). - Level 2: Tractor Shed (Hidden Stash) & Wire Cutter (Tool) - Level 3: Library (Agency Pickup) & Guest House (Entry Point) - Level 4: Sedative Grenade (Explosive) & Barn (Hidden Stash) - Level 5: Bunker as Cultist (Entry Point) - Level 6: Bunker (Agency Pickup) & ICA 2X Keychain (Lockpick & Fiber Wire in one) - Level 7: ICA 19 USA (Weapon) & Canteen Kitchen (Hidden Stash) - Level 8: The Trail Guide's RV (Agency Pickup) & Security hut as Parking lot Security Guard (Entry Point) - Level 9: ICA Car Battery (Tool) & USA Briefcase (Container) - Level 10: Master Bedroom as Servant (Entry Point) & Jaeger 7 USA (Sniper Rifle) Entry Points: - Parking Space (Mastery Level 1) - Guest House (Mastery Level 3) - Bunker as Cultist (Mastery Level 5) - Security hut as Parking lot Security Guard (Mastery Level 8) - Master Bedroom as Servant (Mastery Level 10) Smuggled Item Locations: - Tractor Shed (Mastery Level 2) - Library (Mastery Level 3) - Barn (Mastery Level 4) - Bunker (Mastery Level 6) - Canteen Kitchen (Mastery Level 7) - The Trail Guide's RV (Mastery Level 8) Other Unlocks: - Wire Cutter – Tool (Mastery Level 2) - Sedative Grenade – Explosive (Mastery Level 4) - ICA 2X Keychain – Lockpick/Fiber Wire (Mastery Level 6) - ICA 19 USA – Pistol (Mastery Level 7) - ICA Car Battery – Tool (Mastery Level 9) - USA Briefcase – Container (Mastery Level 9) - Jaeger 7 USA – Sniper Rigle (Mastery Level 10) - The USA Duck – Explosive (Complete the ''A small Ceremony'', ''The Renovation'' & ''Code of Security'' Mission Stories) - American Flag – Non-Lethal Melee (Complete the American Dream Challenge Pack) Exits: - 47's car - Cultist's car (Near the manor, requires a key from the Bunker) - Tractor (Repair it and then drive it. If you completed the Tractor Down Mission story this exit is no longer available - Trail (The trail continues through the plains until a bridge counts as fully exitingthe mission) - Bunker's Door (In the bunker there is a door which is kind of like the exit from Bangkok or the Paris basement exit) Challenges: Assassination:
8. Blown to Smithereens – Eliminate Adelaide Davis with the Alarm Proximity while she is in lockdown – 2000xp 9. Wrong Lever – *Eliminate Adelaide Davis with the Alarm Activation *Blow yourself up with her – 4000xp
Discovery:
Feats:
Targets:
American Dream:
Thank you so much for reading! Any tips or critiques for the mission are all deeply appreciated! ;) [link] [comments] |
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