Hitman November patch notes: DX12 performance improvements |
- November patch notes: DX12 performance improvements
- When I try to blend in with normal people in real life
- When you don't want to be sunburnt
- These guys gotta train their aim
- Why No SA? This was a infect then kill everyone Hokkaido Patient Zero run, SA tracker was red the entire mission.
- The Missing Boat
- Feeling unwell? Relax with the tranquility of GAMA’s Hot Springs in the background
- What do you think is the most hilarious line in hitman 2
- Took me like 2 hours on master level
- Master plumber and master sniper
- So MrFreeze has quit. How do we feel?
- Slick might I add
- Replace elusive targets with special assignments, Regular Co-op mode with Stone and Knight, and other things I want in Hitman 3
- Blade's Endeavour - Challenge Pack in Isle of Sgail: Reward: Arkian Tuxedo
- My new gun
- Chekov's gunmen: Who do you think will become 47's future targets, based on previous hints IOI might have left?
- I made 5 contracts that'll get you all the new challenges in Sapienza (PS4)
- I have made a contract to help you with the master sniper challenge pack on ps4
- [PC] I made a Blake's Endeavor Contract ID: 1-21-1604872-37
- Problem
- Anyone else lose ~20 FPS after this update?
November patch notes: DX12 performance improvements Posted: 19 Nov 2019 05:15 AM PST
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When I try to blend in with normal people in real life Posted: 19 Nov 2019 09:52 PM PST
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When you don't want to be sunburnt Posted: 19 Nov 2019 11:39 AM PST
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These guys gotta train their aim Posted: 20 Nov 2019 03:41 AM PST
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Posted: 19 Nov 2019 08:32 PM PST
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Posted: 19 Nov 2019 11:25 AM PST
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Feeling unwell? Relax with the tranquility of GAMA’s Hot Springs in the background Posted: 19 Nov 2019 03:33 PM PST
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What do you think is the most hilarious line in hitman 2 Posted: 19 Nov 2019 06:58 PM PST So I was thinking about all the funny voice line's in hitman 2 I think for me it's who gave you permission to die corporal corporal!!!. It's just how he says the line that makes it so funny [link] [comments] | ||
Took me like 2 hours on master level Posted: 19 Nov 2019 11:11 AM PST
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Master plumber and master sniper Posted: 20 Nov 2019 03:58 AM PST So is it worth it completeing the master plumber and master sniper I mean I get a sniper and a hammer but it does not seem good? Should I do it and if I do Can you guys give me Xbox contracts for the challenges? [link] [comments] | ||
So MrFreeze has quit. How do we feel? Posted: 19 Nov 2019 09:17 AM PST | ||
Posted: 19 Nov 2019 12:36 PM PST
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Posted: 19 Nov 2019 02:11 PM PST I have almost 300 hours on Hitman 2 and have loved paying the game over the past year. The two expansion maps were also great additions to the game and I enjoyed playing them a lot. That being said, there are some things that I would like to be different in Hitman 3. I think I speak for everyone when I say that Hitman 3 needs to get rid of the always online for single player missions/challenges. I get the need for a connection to a server for contracts and co-op mode, but I should not have to connect to the server just to play a single player escalation! Remember when the servers were down when they released the Halloween escalation and we couldn't play a single player mission because the servers were down? This needs to end in Hitman 3. I really love contracts mode, but I think Hitman 3 needs to add more features. There have been several community posts about adding features like "retrieve x item" as an objective in addition to targets, as well as no-kill contracts (like just retrieving an item or pacifying a target). We also really need a deletion option for contracts we create. It would also be great to specify what type of weapon (nonsilenced gun or unconcealable weapon) the player must use to take out a target. It has been clear that Ghost mode and co-op sniper assassin are both not too popular. I personally enjoyed them, but I wouldn't spend more than 30 minutes playing them in a day. A regular co-op mode with Stone and Knight would be a great addition to Hitman 3. This would also be a good opportunity to explore female disguises (for Knight)m which would add a layer of complexity to the co-op mode. For example: all the guards in the map are male (as usual), but the special guest who meets with the target is female, so whichever character you get assigned to has a different play style from the other. It would also be cool if both player could start in different locations (ie Stone has infiltrated the attic and Knight is going in from the front entrance). I would really love to see a co-op Hitman game mode that actually feels like you have to coordinate with the other player rather than just having an extra player (this is what it felt like in sniper assassin-the only difference between the characters were the bullet type). I think I also speak for everyone when I say that I dislike how elusive targets are limited time events that never come back if you miss them. Hitman 2016 had a total of 26 elusive targets! 26! If all of those targets were replayable and permanent, can you imagine how much extra content that would be? In Hitman 2, there were a total of 7 new ETs. This is understandable as IO had a much smaller staff compared to Hitman 2016 and focused their efforts on the amazing expansions. I get that elusive targets are supposed to feel like a "real" hitman experience where you do not know their exact location and only have one-shot, but I personally do not care for this idea. In Hitman 3, I personally would like to scrap the elusive target program and just make free, permanent special assignments. The special assignments in Hitman 2 felt like permanent elusive targets with slight map changes and extra challenges specific to the assignment. I know a lot of people did not care for the special assignments, but I think having more free special assignments as replacements for elusive targets would be good for Hitman 3. They would be permanent and replayable, so you do not have to immediately play them when they release and not have look at a Mr.Freeze2244 guide to successfully complete it the first try. You will have less pressure and feel more encouraged to take risks. The location specific suits should be unlockable through these new special assignments. Some small things I would like: A map/mission in the Vegas Strip, a permanent slot for fiber wire, return human shields, and dual wielding silverballers. These are some changes I would like in Hitman 3. What do you guys think of my ideas? Edit: I'm surprised I forgot to put this in: PLEASE let us transfer our save data to the new client. Do not want to do the scarecrow challenge for the 3rd time! [link] [comments] | ||
Blade's Endeavour - Challenge Pack in Isle of Sgail: Reward: Arkian Tuxedo Posted: 19 Nov 2019 07:09 AM PST
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Posted: 19 Nov 2019 10:41 AM PST
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Posted: 19 Nov 2019 09:17 AM PST IO Interactive has been pretty good so far at both showing that the global criminal network is a small place and dropping several hints regarding future targets, not only from one level to another, but from the first game to the sequel: -Kronstadt Industries and Robert Knox have been quoted several times during the first game, namely during "Situs Invertus". -The Delgado cartel being mentioned in the "The Showstopper" briefing, with Andrea Martinez even appearing in the level. -The Maelstrom and his associates are mentioned in the Colorado mission, Maya Parvati being a former member of his gang. -After Kalvin Ritter's (reenacted) death in the tutorial of the first episode, the rest of the Yardbirds (minus the founder, since he's the client) are to be executed at Himmelstein in the second game. After all of these taken into account, do you think we'll get to kill targets whom we've already seen or heard about in the previous volets? Perhaps some clients of IAGO such as the dictator Jin Po or his son Tren, Mabaya Mzabumi and possibly other Crystal Dawn members or the Sheik Al-Ghazali, spotted a second time in Miami. Erik Olander, Jason Portman or Amos Dexter could be potential future targets as well, in my opinion. I guess already it's safe to assume we'll have to kill the three higher-ups of Providence: Stuyvesant (and/or his daughter, spotted during the Ark Society event), Carlisle and Ingram. How about you? Which character(s) do you believe we haven't heard the last of in the Hitman franchise? [link] [comments] | ||
I made 5 contracts that'll get you all the new challenges in Sapienza (PS4) Posted: 19 Nov 2019 02:11 PM PST The codes forthe sniper challenges are 2-03-3943127-01 & 2-03-9218370-01. They both tell you what challenges they're for in the contract description. Just remember that for some reason the 2 kills with 1 sniper shot challenge only works with a unsilenced sniper. The codes for the plumber challenges are 2-03-5472474-01 & 2-03-3440897-01 & 2-03-0398315-01. These tell you exactly what challenge they are in the title, the challenge to K.O peope with a lead pipe can be done on any of these or even in the main story mission. [link] [comments] | ||
I have made a contract to help you with the master sniper challenge pack on ps4 Posted: 19 Nov 2019 08:38 AM PST
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[PC] I made a Blake's Endeavor Contract ID: 1-21-1604872-37 Posted: 19 Nov 2019 08:19 AM PST I didn't see one made yet so decided to make one for it. It has Blake and three Warehouse workers as the targets. Blake, so you can find him easily and the three workers are next to the exit ladder that leads down into the pit. These you kill with the Aztec Necklace. I can't edit the Description but it should say stash an Assault Rifle in the Cistern Agency Pickup instead of Warehouse Agency Pickup. There are ten guards mulling about down there next to the pickup. This is optional and will hurt an SA run. Cannon and Thefts are also optional. Hardest part will be the thefts in the Gallery without being spotted. The items are in the crates on the bottom floor of the warehouse with the three targets and two guards. Cannonball is in the crypts and gunpowder is in the hidden corridor leading into warehouse. Cannon is on the rampart overlooking the phoenix statue. It took about 20-25 minutes to make the contract (while stealing the stuff), but probably less to complete it. Should be able to complete the entire thing, sans 10 assault rifle kills, with five incapacitations (the tech guarding the alarm laptop and the two guards plus an additional two workers in warehouse), four kills (Blake and the three targets) and shooting two cameras (in warehouse) with an SA rating. You can lure the three targets in with the generator, then garrote them after they restart it. I was able to do it in fifteen minutes doing everything but cannon and ten assault rifle kills with a 3* rating (hard to steal in the gallery without someone noticing you). Targets only in nine minutes. Mini-guide: Start with the recommended loadout. Climb the stairs to Blake and run through the door behind him. Trip the fuse box to lure guard away. Knock out tech and Blake with wrench on box (can be done if Blake is far enough away as he walks away). Drag them both to crate and dump bodies (taking Blake's outfit and killing him first). Use laptop to disable alarm and run down and grab necklace (and other stuff if you want). Run into the lounge next to the gallery and pick the lock. Go through the hidden passage to the warehouse. Hide behind the crates and shoot both cameras. Disable the generator three times, garroting and disposing the bodies in the pit after each kill. Grab the crowbar from the next room, and knock out the two warehouse workers and two guards, then start busting open the crates to find the remaining items. Then take ladder down to exit mission. [link] [comments] | ||
Posted: 19 Nov 2019 05:36 PM PST I'm trying to play the elusive target. It says i cant. I have the standard edition [link] [comments] | ||
Anyone else lose ~20 FPS after this update? Posted: 19 Nov 2019 07:45 AM PST Used to get about ~86 overall FPS on Miami but after today's update I get ~65 FPS. Anyone else or is it just me? [link] [comments] |
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