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    Tuesday, June 30, 2020

    Hitman Were are your soldiers pretty boy

    Hitman Were are your soldiers pretty boy


    Were are your soldiers pretty boy

    Posted: 29 Jun 2020 07:17 PM PDT

    47 was here gentlemen

    Posted: 30 Jun 2020 02:14 AM PDT

    When you realise you can’t afford Hitman 3 because you spent all your money on Hitman 2

    Posted: 29 Jun 2020 05:03 AM PDT

    Asserting his dominance

    Posted: 30 Jun 2020 02:04 AM PDT

    cool shirt, 47 where’d you get it - Inspired by u/rainofbrasspetals

    Posted: 29 Jun 2020 12:12 PM PDT

    'Wow I guess it's your lucky day- no just kidding'

    Posted: 30 Jun 2020 02:58 AM PDT

    Hitman III Announce Trailer Storyboard by Martin Emborg

    Posted: 29 Jun 2020 02:18 PM PDT

    I would love to see agent 47 kicking doors in Hitman 3 like that.

    Posted: 29 Jun 2020 09:28 AM PDT

    Bruh

    Posted: 30 Jun 2020 01:53 AM PDT

    The aftermath of a civilian spotting me lockpicking

    Posted: 29 Jun 2020 10:41 PM PDT

    Hitman: Penguin Edition

    Posted: 29 Jun 2020 05:28 AM PDT

    Hmmm... looks like hyper-vigilant former secret service agent Nolan Cassidy has been off his game as of late.

    Posted: 29 Jun 2020 07:09 AM PDT

    Made more GTA inspired loading screens. Again, let us know what you guys think of them and feel free to make requests for the next one.

    Posted: 29 Jun 2020 10:36 AM PDT

    Before The Undying is gone for good, here's a video of him dying many times...

    Posted: 29 Jun 2020 11:39 PM PDT

    People seemed to like the last drawing (for some reason) so here’s another one

    Posted: 29 Jun 2020 08:18 AM PDT

    Sounds like a silly thought but, without the mini map I can see even more how pretty Hitman levels are.

    Posted: 29 Jun 2020 06:35 PM PDT

    - World of Assassination Roulette - v. 1.0!! (Github page link)

    Posted: 30 Jun 2020 04:08 AM PDT

    - World of Assassination Roulette - v. 1.0!! (Github page link)

    https://preview.redd.it/az6w2jby01851.png?width=1920&format=png&auto=webp&s=965f5ac2761c141e58fe411a72d5875bdbd0ded1

    Hi, r/HiTMAN! You may remember me as the one who suggested a change to the SA HUD a few days ago. :P

    If you're an obsessive Hitman 2016 / 2 player like me, you've probably enjoyed several hours of fun with Hitman Roulette, either from Kotti (https://thekotti.github.io/hitman.html) or Hitmaps (https://roulette.hitmaps.com/). I love both of these, but I felt that there were a few options and tweaks that I could try to add. I woke up a few days later, having made my own roulette. Here's the breakdown:

    Things the World of Assassination Roulette can do that they don't:

    • Has full roulette options for The Final Test and Nightcall (which Kotti's randomizer doesn't have) and Freeform Training (which neither have).
    • Pick-and-choose between five different major kill condition types, additionally differentiating between items / weapons found in-level and items / weapons that are loadout-only. You can also choose from several levels of specificity for each type - such as guns by overall type, by type and loud/silenced, or by specific model name. Want kill conditions that are in-level guns only? Loadout explosives only? Generic accidents only? Just tweak the checkboxes to your heart's content.
    • Objective Roulette - Randomize the conditions for completing required mission objectives - the Virus in Sapienza, the Data in New York, the Constant in Sgail, and even the Clues in Whittleton Creek. This can be turned off if you want to just keep the roulette to the targets.
    • Nonlethal weapons are added to the options! This will add kill conditions that say, "Kill (Target) after pacifying them with (Nonlethal melee weapon)." Finally, you can get some real use out of the Crystal Ball / Violin / etc. or those cool-looking rare nonlethal weapons like the Khatvanga or the Imperial Filigree Eggs.
    • A "Sniper Assassinations" option for when you want to sometimes use sniper rifles even if otherwise you select in-level conditions.
    • Agency Pickup Roulette, which randomizes the location of your Agency Pickup (if you're using one).
    • Has a "Trim Down Melee Weapons" option to limit in-level killing tools to some of the more interesting options (instead of getting Screwdriver or Kitchen Knife again and again...)
    • An option to warn you about insanely difficult in-level accident kills that require you to drag a target across the map, such as killing Reza Zaydan with electricity or killing Sierra Knox by drowning or killing Nolan Cassidy by pushing him off a ledge. (Trust me, it's harder than you think it is.)
    • Pick-and-choose from various disguise condition types, including suit only, guard only, cook only, or any combination of these and others.
    • Loose Disguise Only mode, where the roulette will only specify disguise conditions that can be found without pacifying or killing anyone - perfect if you want a no pacifications / no civilian kills roulette run.
    • Turn Start / Exit randomization on or off.
    • Choose starts by All Starts, Suit Starts Only, or Undercover Starts Only.
    • Option to require a disguise for when you exit the mission.
    • An easy "Advance to Next Mission" button that moves you along through the campaign.
    • A scorecard to tally up your points over an entire campaign (if you're an absolute dork like me).
    • An option to display Wazir Kale as either himself or the Maelstrom (because, clearly, that's important to me for some reason).
    • It looks a bit nicer than kotti's imo (sorry thanks for making the original roulette we love you)

    Things the World of Assassination Roulette can't do that they do:

    • No non-main campaign missions (No Patient Zero or Special Assignments yet)
    • No Contracts mode
    • No Elusive Target conditions
    • No randomized extra restrictions as seen in Kotti's roulette
    • No Tournament mode as seen in the Hitmaps roulette
    • No popout window
    • No support for Blood Money or any other game outside the World of Assassination games (Hitman 3 will be fully supported after it's out).

    If you want to give it a try, check it out here: https://3facedjanus.github.io/

    My DMs are open here on Reddit and I'm still an amateur at html/javascript, so if you have any suggestions or ideas, feel free to message me! (But read my list of planned features at the bottom before you do, please.)

    Thanks for reading! Now I'll leave you to prepare...

    submitted by /u/BTWNM
    [link] [comments]

    Hitman 3 Location Ideas

    Posted: 30 Jun 2020 03:34 AM PDT

    Disclaimer: I didn't include all types of locations here, but some others that weren't mentioned are airports, casinos, malls (shopping centres), prisons, etc.

    Giza - Egypt (perhaps a base camp by a pyramid; heavily guarded. Target: A corrupt archaeologist who has rigged the nearby pyramid with a mass number of explosives.)

    Cape Town - South Africa (a port on the coast of the city. Targets: An explorer with a dark motive and an identified Providence operative who has resided in a nearby hotel.)

    Cornwall - England (the Eden project has been taken over by a group of kingpins who have turned the project into a cannabis farm. Targets: the three bosses of the three most powerful pharmaceutical companies in Europe.)

    Athens - Greece (an excavation site, where precious buildings are being torn down. This could be a timed mission, where 47 must take down the targets before the building is destroyed. Targets: a historian that provides the information for the main target: an assassin who is out for 47. Perhaps Diana could give you three possible disguises she is wearing.)

    Sydney - Australia (located at the Sydney Opera House, an opera is being performed, but it is purely a distraction for something bigger... the target is in the audience: a successful young billionaire who is the now-CEO of Thwack.)

    Toronto - Canada (located in a ski resort. Targets: the face and founder of a booming global culinary company, and her son: a renowned chef who is the self-appointed head of the culinary side.)

    Some place in Greenland/Antarctica (the final mission of the game. Hall has found providence's location - they had fled to an underground bunker. This mission would be harder because they have disconnected any third-party electronics, meaning 47 will have to find the USB to connect back to be able to use any explosives, electronic gadgets, etc. Targets: the Constant(?) and the secret top-tier member of Providence: Dr Oscar Lafayette, also known as the Therapist.

    submitted by /u/Ashlebob
    [link] [comments]

    Spin Cycle - Mumbai [PS4]

    Posted: 29 Jun 2020 05:59 PM PDT

    Just a random question about the Hitman trailer music: Anyone know what kind of music is used in the trailer so I can try to listen to more music like it? Really like the music in it so I’m just curious.

    Posted: 29 Jun 2020 05:16 PM PDT

    Just over here flexin on these feeble party goers in the undying suit

    Posted: 29 Jun 2020 08:50 AM PDT

    there's a lot of challenges that not telling me what do i need to do i only see down below (redacted) what does it mean?

    Posted: 30 Jun 2020 01:18 AM PDT

    and what can i do to change it?

    submitted by /u/ballquin
    [link] [comments]

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