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    Sunday, January 5, 2020

    Hitman "Diana, how many suitcases can I bring to Hokkaido?" "Three." "So, can I smuggle in some coins maybe?" "No."

    Hitman "Diana, how many suitcases can I bring to Hokkaido?" "Three." "So, can I smuggle in some coins maybe?" "No."


    "Diana, how many suitcases can I bring to Hokkaido?" "Three." "So, can I smuggle in some coins maybe?" "No."

    Posted: 04 Jan 2020 02:12 PM PST

    You're a stranger! I don't know you! Stop following me!

    Posted: 04 Jan 2020 07:27 PM PST

    Idea for H3: placing unconscious bodies in beds and on sun loungers.

    Posted: 04 Jan 2020 02:00 PM PST

    The thought came to me when I was playing Hokkaido. I thought it might be a good idea when you've knocked someone out and putting their body into a bed so that guards and others will just think they're asleep.

    submitted by /u/ArmitageShanks3767
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    Hmm... my spider sense is tingling!

    Posted: 04 Jan 2020 11:36 PM PST

    Paris will always be my favorite map

    Posted: 05 Jan 2020 12:16 AM PST

    TIL that IO originally intended Codename 47 to be a fast-paced shooter game but on Eidos recommendation they slowed the action down.

    Posted: 04 Jan 2020 09:24 AM PST

    Hitman copies from Deus Ex!

    Posted: 04 Jan 2020 11:42 AM PST

    Has anyone ever killed Mark P the III in the Oval Office without the chase? I’ve never had this happen Hitman Blood Money HD Remake.

    Posted: 04 Jan 2020 10:42 PM PST

    Finally got it

    Posted: 04 Jan 2020 11:58 AM PST

    Photoshoot on the Beach

    Posted: 05 Jan 2020 03:00 AM PST

    The most recent Elusive Target made me realize just how overpowered the Electrocution Phone really is.

    Posted: 05 Jan 2020 02:15 AM PST

    I assume there was supposed to be some complex way to get him out of the room so I could safely assassinate him? Or at least some risk to it of some form?

    All I did was walk up to him, drop the Electrocution Phone in front of him, trigger it from elsewhere, wait for the search to stop, then waltz over to pick up the thing he dropped. At no point was I at any risk. I suppose identifying him was part of the challenge, but still.

    submitted by /u/Yglorba
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    Thanks for helping me fix my game!

    Posted: 05 Jan 2020 01:56 AM PST

    Using PS2 controller with Hitman 2018

    Posted: 04 Jan 2020 09:48 PM PST

    My DS2 is connected to pc via an adapter. I've downloaded x360ce and set it up. It is stored in the game's launcher folder, as well as the Retail and dx12retail folders. But the game does not recognize my button mapping. The face buttons are switched around and the analog sticks are rotated 90° in-game. How do I set up the controller correctly?

    submitted by /u/rowdykai
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    Recently bought hitman 2 gold for ps4. Looking for sniper friends

    Posted: 04 Jan 2020 05:46 PM PST

    Trying to do multiplayer on these sniper missions and maybe be able to coordinate over mic. Not sure if I can post my PSN name on here but pm me for it or pm me yours and we'll jump in!

    submitted by /u/Optimus_Pitts
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    I need some help

    Posted: 04 Jan 2020 11:47 PM PST

    I loaded into hitman and its say everything from Miami to the ark society is locked. I bought them

    submitted by /u/nine-tailed-fox-unit
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    Threw Together a Rough Concept for a Hitman 3

    Posted: 04 Jan 2020 12:52 PM PST

    , as I would design it I guess. This is essentially just a few ideas of levels I threw together. Mainly with the assumption that this would be the climax game of the Providence Arc. It's dumb in parts, but I hope it does sound interesting. Ha like anyone will even read this. I will note I was inspired by some others in other comments on posts, but I can't remember their names so sorry.

    Hitman 3 Level Ideas

    Level 0: (Equivalent to Hawkes Bay and the training levels) Gulf of Aden Mission Goal: Secure a piece of plot related cargo, alongside assassinating a known international terrorist who is in the ship. Mission Security: Light Security, but still present to deal with the threat of pirates in the area. Mission Description: Infiltrating on a small skiff, in the darkness of night. Maneuvering up the levels of the lower ship till you reach the maze of cargo, with long and short lines of sight both represented, with a flashlight available to provide light. Upon reaching the bridge of the ship, you can get the location of both the plot cargo and the target, along with turning on the lights, illuminating the entire ship, and bringing the level into a second stage.

    Level 1: London Mission Goal: Assassinate a Spy, a Businessman, and a Diplomat Mission Security: Lightly guarded in the open space, otherwise medium security. Mission Description: Slums of London, crowded streets where a meeting is about to take place. A Diplomat from Saudi Arabia, a Businessman from Mexico, and a Spy from Canada all will meet. The Area also is overseen by security of a Crime lord, who is not in it of themselves a target.

    Level 2: Tel Aviv International Airport Mission Goal: Assassinate Sheik Salman Al-Ghazali Mission Security: It's an Israeli Airport. The Plane is lightly guarded, but not very large. Mission Description: It's an Airport, if you take too long, the Sheik's plane will Prepare to take off where it will then be a rush to the plane, unless you have a Bomb on it.

    Level 3: Tokyo Mission Goal: Assassinate a Cabal of Religious Figures in Japan Mission Security: The area outside the temple is relatively free to roam, while the temple is closed off outside of the main pathway, and heavily guarded Mission Description: There are two areas, the Temple and the City, the city is modern and relatively open, while the temple is mostly closed off and traditional. The Night is soon descending, and while all the targets start in the temple, all Five of them will move about the map into their own areas bringing along their security as the night descends and turns the outside into a neon night.

    Level 4: Macau Casino and Hotel Mission Goal: Eliminate the Assassin hunting you, a Corrupt Bureaucrat with ties to providence, and the Owner of the Hotel and Casino, A Business Mogul and Crime Lord. Mission Security: While heavily guarded, large portions of the map are safe to walk around as 47. Mission Description: Large, Expansive, and focused on three levels at the top of the hotel, and one floor below of hotel rooms.

    Level 5: Khandanyang Mission Goal: Assassinate Jin and Tren Po and Get the Information of the Partner's Identities and Location Mission Security: Not only is the country extremely strict in their practices, making nearly all items illegal unless you are a role which would have said item. Many areas of the Map are heavily guarded, most of all, The Palace. Mission Description: 47 has infiltrated the Capital City of Khandanyang, the mission is to assassinate Jin and Tren Po, who have information on the location of the Partner's next meeting. Starting in the City, the Palace looms over the map, heavily guarded, but with many points of infiltration.

    Level 6: London (Again) Mission Goal: Kill the Partners Mission Security: Everything they have. Mission Description: The Streets of London. A Small, walk around area is available, before one may enter the Lobby of the Hotel where Providence's Heads are meeting. Everything within is sleek, Modern, and towering above. Multiple open floors are available to enter at your own risk, leaving you a way to get up to the penthouse with stealth, or less so by going with the elevator after stealing a key to the area. The Penthouse has multiple large open windows to the outside, along with many balconies.

    It towers above London below, as the rain outside begins to turn into a harsher and harsher storm as time goes by. Every Inch of the Penthouse is guarded, but there are small walkways along the side of the window, ever enough to get around through the multi floor penthouse, along with small corridors in between the walls. The Targets will all amass as one in the meeting room, but not before the guards check the room for any... Assassination Methods. "They are on alert, they are ready, but this is our chance, 47."

    -After that mission is actually finished, the Credits roll. Then Post-Credits scene with reason for further games-

    submitted by /u/StarsOfGaming
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    An idea for the bank

    Posted: 04 Jan 2020 10:08 PM PST

    So I love the bank as a level but they could've done much more. I was thinking imagine having an option to join the bank robbers and actually rob the bank and that's how you get the core or a police system like if you were caught with killing someone the police would be called and it would require new thinking around the situation.

    submitted by /u/Piefly100
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    Maps I wanna see:

    Posted: 04 Jan 2020 07:16 AM PST

    A prison: maybe like hokkaido where the original spawn is you as a prisoner with no gear and having to work your way up to the warden.

    An airport: Assassination opportunities are endless really. Might cause some backlash for IO but the complaints would be: "this game is so horrible! It just let me kill everyone in the airport!" And the response would be: "so why did you kill everyone in the airport?"

    A cruise ship: Think blood money but done right this time. We all know 47 loves to drop subtle murderous lines whilst disguised and talking to his target, imagine the potential whilst giving a "welcome aboard" speech as the captain.

    submitted by /u/BlackKnight6660
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    Sapienza SA/SO 1:26

    Posted: 04 Jan 2020 01:29 PM PST

    Map ideas

    Posted: 04 Jan 2020 06:44 PM PST

    Casino in Las Vegas. Airport. London train station hmwhere you could get into train maybe Shopping centre in some skyscraper Large nice ship. Some China streets Concert

    submitted by /u/JabbaTheWolfo
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    Am I the only one who sees a big similarity between Sapienza and Santa Fortuna?

    Posted: 04 Jan 2020 12:30 PM PST

    A small town, an exclusive mansion, and a hidden underground lab doing, to say the least, something fairly questionable.

    submitted by /u/michvd603999
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