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    Monday, January 6, 2020

    Hitman Dusk in Hawke's Bay

    Hitman Dusk in Hawke's Bay


    Dusk in Hawke's Bay

    Posted: 06 Jan 2020 03:07 AM PST

    Got the chessmaster statue! Second hand, not in perfect condition, but incredibly happy regardless.

    Posted: 05 Jan 2020 06:02 AM PST

    Agent 47 meets Freddie Mercury on an invisible chair

    Posted: 06 Jan 2020 02:14 AM PST

    Just blending in

    Posted: 05 Jan 2020 11:20 AM PST

    PS4-Got Hitman 2 a couple days ago, I'm so confused

    Posted: 06 Jan 2020 01:50 AM PST

    There is so much content. Where do I even begin? It took me literally 12 hours just to 100% the New Zealand place and it was so small. I don't really know where to go from here

    submitted by /u/FacelessHumanFace
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    Map I would love to see

    Posted: 06 Jan 2020 12:34 AM PST

    A zoo: So many possibilities for infiltration and accident kills. You can walk on the front door with a ticket or sneak in through the back.

    Put an orcas favorite fish in it's trainers suit to get him eaten while you watch from the stands.

    Push someone into one of the many predatorial exhibits.

    Petting zoos, aquariums, poisionous animals of all shapes and sizes.

    There's so many possibilities I'm surprised they haven't done a full out tourist zoo already. You could even do a nightime version with lights strown around the exhibits and such. Whatcha you guys think?

    submitted by /u/LikeTearsInRainScoob
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    in hitman blood money, can you push your target over a railing and still get silent assassin?

    Posted: 05 Jan 2020 08:23 PM PST

    Of all the Hitman games, new and old, what was your favorite mission/play area?

    Posted: 06 Jan 2020 03:55 AM PST

    The perfect Hitman 3 would have some number of big Miami-sized levels and also some number of small levels the size of The Final Test

    Posted: 05 Jan 2020 11:25 AM PST

    Wondering how I should play through this game (Hitman 2016 and 2)

    Posted: 06 Jan 2020 12:31 AM PST

    Loving the game so far. Though I was wondering from you guys whether or not I should either A.) Play through the game and all of it's levels from start to finish sequentially then go back and master whatever I feel like or B.) Play a level, work on mastery, then move on to the next one. I've already played Hawke's Bay and Intro/Paris, and I think the game is wildly fun. Just curious on how you guys think it should be played.

    submitted by /u/yaboibigboi
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    [SPOILERS] Just got my first ever SASO - Master, Whittleron Creek, no walkthroughs or guides, pure opportunity

    Posted: 05 Jan 2020 02:29 PM PST

    SPOILERS FOR WHITTLETON CREEK


    I'm dead chuffed because I got it with no help, having only unlocked the level yesterday. Master difficulty, 17 minutes. Here's how I did it.

    I started by figuring out that I needed the letter, the video tape, and the law documents for the clue objective, so I did those first. In order to get the tape and the letter, I turned off the generator in the Cassidy garage while he's having the meeting with the named guy, is it the Hammer, or something like that? That guy comes to check the generator in the garage, so he gets a wrench to the back of the head. Grab the letter he's carrying, hide him in the crate in the garage, move his weapon to next to the crate. Do the generator thing again to repeat the process with the guard who patrols the kitchen: wrench, crate, weapon.

    When Cassidy and bus bodyguard leave the kitchen, grab the tape and take out the security. Cross the road to the Lewinski (sp?) place and do the cassette thing, then back to the Batty place to grab the documents.

    Now, by pure fluke, as I left the Batty place, Cassidy and is man were walking into the Cassidy garage. Cassidy spots the weapons id left by the crate, and a random guard from miles away walks in and takes them away. As Cassidy resumes his patrol, his bodyguard waited for a second, opening up a gap to Cassidy. As Cassidy walked into the kitchen behind the guard with the dropped weapons, Cassidy's bodyguard got a wrench in the head. I followed Cassidy into the kitchen, distracted him with a soda can, snapped his neck, dragged him into the garage, and closed the door.

    I then went around the back to the far side of Janus's place, and repeated the garage generator ploy to take out the downstairs guard. I snuck in through the garage to find Janus in the living room sitting down, with the bodyguard standing with his back to me. By pure fluke, the wrench to the back of his head didn't alert Janus, so I shot him where he sat. This didn't alert anyone either.

    I legged it to the bus stop to find that none of the Janus bodies had been found, and bagged the SASO in a time of 17 minutes. Both kills were acts of opportunity, and probably only paid off by chance.

    I can't say I enjoyed the level much. I don't think I'll be back to explore the stories and accidental kills in a hurry, but I'm very chuffed to bag my first SASO, and on Master, no less.

    What were your experiences?

    submitted by /u/JCurtisDrums
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    Flashbacks from the 1st game (not so master crafted meme)

    Posted: 05 Jan 2020 10:15 AM PST

    Future Hitman games should take a step back from the silliness

    Posted: 06 Jan 2020 12:26 AM PST

    The newest Hitman games are my favorites in the series because of the sandbox system, but I think they would benefit from reducing outright silly mechanics and behaviour. I know it can't be completely realistic, because of the game mechanics, but some of the silliness seems unnecessary to me.

    It's more about immersion than realism, TBH. (I don't want the game to be a simulator.) Also, exploiting these mechanics feels like cheating and makes it feel less rewarding.

    Examples:

    Knocking someone out by throwing a newspaper or a fish at them shouldn't happen.

    Fire alarm shouldn't make civilians completely panic, so they become oblivious to their surroundings, and shouldn't make the guards pull out their guns etc.

    Ljudmilla Vetrova shouldn't die from tripping into water.

    NPCs seem to be psychic when it comes to detecting overflowing sinks.

    submitted by /u/Waybook
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    Hitman: Contracts - "I can cheer any man up"

    Posted: 05 Jan 2020 11:23 AM PST

    Hitman 2 (2018) - Elusive Target #20 The Stowaway - (PC, 1080p 60fps)

    Posted: 05 Jan 2020 11:00 AM PST

    Why was Hitman: Contracts called “Hitman: Contracts”?

    Posted: 05 Jan 2020 05:55 AM PST

    Contracts? The game does not emphasize on anything being a contract whatsoever. In fact, 47's memory is so distorted that it's not of high importance.

    I easily think it's one of the best the series has to offer. The name though beats me.

    Hitman 3: Dark Assassin would have been the perfect title.

    submitted by /u/serialsatan
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