Hitman Hitman 2 Randomizer Mod [Release] |
- Hitman 2 Randomizer Mod [Release]
- Near-impossible contract?
- When you wake up the detective in Sapieza with Emetic gas
- IOI When? I would love a second (again)
- ET The Serial Killer - SA/SO - Propane Flask Sniped in Mid-Air
- The jordan crosstape....
- Why did they remove the short cinematic for recents missions ?
- How is this possible
- Anyone think that their will their be anymore maps after haven island or was that the last one for hitman 2?
- Which DLC did you like better? Hitman 1 vs Hitman 2
- Which level would you like remade?
- Hitman Paris Silent Assassin Suit only Master Difficulty.
- My Ideas for future locations
- Sniper Mode Siberia Silent Assassin
- Multi-Tool idea
- Which first
- Hitman 2 GOTY?
- Running Hitman 2016 poorly
Hitman 2 Randomizer Mod [Release] Posted: 30 Oct 2019 10:15 AM PDT Hey, I'm happy to announce the release of an item randomizer mod I've been working on for a while. If you have re-played the game a lot and are looking for a fresh experience, this might be exactly what you are looking for. The mod randomizes (almost) all the level items, NPC weapons, stash items and 47's starting gear each time you start a level. The randomizer works under a number of constraints that ensure that all important key and quest items can still be found in the level. The source code and the mod files are available here. Some important things you should know before playing:
How to install the mod:
Known bugs:
The important part of the post is over but here are some more words about the randomizer for those who are interested in how it all works. My main goal with the randomizer was to make the randomized levels as playable as possible, to achieve this the randomizer follows a number of rules/constraints:
The randomizer is build in an easily extendable and modifiable way. With some cpp knowledge you should be able to implement your own randomization strategy and plug it into the randomizer. Just take a look at the source code if you are interested in that. [link] [comments] | ||
Posted: 31 Oct 2019 12:12 AM PDT Was playing around with Sapienza contracts and found a strange contract 1-03-6898751-75 ("Detect This"). Apparently, you are supposed to kill Sal Falcone in around a minute through a fall accident (No Bodies Found, No Disguise Change, Perfect Shooter, car exit only). Thought it was broken at first, but apparently its creator finished it in exactly 1 minute. Lol how is someone supposed to even complete this thing? Speedrunner strategies? I tried and gave up on this one. [link] [comments] | ||
When you wake up the detective in Sapieza with Emetic gas Posted: 30 Oct 2019 01:16 PM PDT
| ||
IOI When? I would love a second (again) Posted: 30 Oct 2019 03:37 PM PDT
| ||
ET The Serial Killer - SA/SO - Propane Flask Sniped in Mid-Air Posted: 30 Oct 2019 12:02 PM PDT
| ||
Posted: 30 Oct 2019 12:17 PM PDT Holy fuck is that thing disturbing i can handle everything in this but that tape is fucking chilling it sounds so real [link] [comments] | ||
Why did they remove the short cinematic for recents missions ? Posted: 30 Oct 2019 04:40 PM PDT By cinematics I mean the short story video that is played in between consecutive missions. I loved those cinematics as they gave a sense of continuum to the story. This cinematic is missing after "The Bank" and "Haven Island" missions. Presently, I have to complete the mission to view the short video. [link] [comments] | ||
Posted: 30 Oct 2019 10:36 AM PDT
| ||
Posted: 30 Oct 2019 06:25 AM PDT | ||
Which DLC did you like better? Hitman 1 vs Hitman 2 Posted: 30 Oct 2019 11:54 AM PDT Which DLC did you enjoy more? The hitman 1 version with some significant re-imagining of existing levels. or The Hitman 2 version, where you get 2 brand new levels, but the 'special assignments' re-imagining of existing levels feel more like a permanent ET on an existing level, not an substantial remake of a level. ? And what kind of DLC would you like to see for Hitman 3? [link] [comments] | ||
Which level would you like remade? Posted: 30 Oct 2019 11:41 AM PDT My last topic got me thinking. If you could take a level from any previous hitman game (prior to 2016) and have it remade using hitman 2/3 mechanics which would it be and why? Personally I LOVE the hotel levels, so the hotel from contracts would be my pick. That is probably my favorite level from that game. I loved assassinating the guy by cranking up the heat in the sauna! [link] [comments] | ||
Hitman Paris Silent Assassin Suit only Master Difficulty. Posted: 31 Oct 2019 12:01 AM PDT Is there another way to achieve silent assassin without retrieving the fireworks remote? [link] [comments] | ||
Posted: 30 Oct 2019 10:22 AM PDT So I have been seeing countless (three or four) posts about what people want to see for future maps. using some of those for a basis, here are my ideas for possible locations. Please share what your ideas are, it would be interesting to know what you guys think would be cool. - Skyscrapers. In a skyscraper map, you would have a set of four skyscrapers. all security would be routed to a singular location, in one of the skyscrapers. to disable surveillance, you cut the wires from the cameras in an underground maintenance area. cutting the wires would trigger a hidden timer, at the end of which the security would catch on to the fact that you cut them. there would be a way to make a loop on the cameras to make the timer last longer. the more towers you cut the faster the timer goes. the only other way to actually wipe the security cameras would be to go through the off limits security skyscraper, where all the guards know their coworkers (enforcers for guard disguise), preventing a disguise infiltration. two or more targets, based in two of the towers, and the fourth tower would be either an office building, or an under construction building, that would be a perfect location for sniping from. - Airport. Both you and the target are here to catch a plane. the target arrived a few minutes ago, and is already through security. the opening would deposit you in a line up to verify your ticket. you proceed through (or around) security, and reach the area your target is in. the target mills about the area for X amount of minutes, meeting up with people, before finally going to their plane. when they reach their plane, you have 5 minutes to board, kill them, and get off if you have not killed them yet. the singular escape route is through a commercial airliner (Which you picked up the tickets for), and has a second security before you get on board. if the target is found, your plane is either delayed and searched, or your flight is cancelled, any you get a different ending (Where Diana and/or Grey are mad, since you now have to book another flight, delaying your next mission). - Cruise Ship. Target is wealth business man throwing party. a large multitude of activities and disguises are available. party is a cover up for a shady deal that happens X minutes in the cargo hold. a secondary target is to steal the item that is switching hands. once the deal is made, the item enters a much higher security, preventing you from picking it up without an extremely large amount of effort. not entirely a timer like the airport idea, but like the skyscraper idea, its really hard if a timer times out. - An Undersea Lab. The level is based around two domes, with three tunnels in between them. two tunnels can be collapsed to cause chaos, and limit potential NPC pathing routes. guns and explosives cannot be smuggled in, and the only way to collapse aforementioned tunnels would be to somehow detonate barrels that get brought through them. This level would be hard to use due to the current issues with AI pathing, so I'm not going to go into too much more detail on how the target would be, what escapes could be, or where major locations would be. - An Antarctic Lab. This may seem similar to the other, and could have some of the same problems. An antarctic lab would be a location, where the target is a researcher looking into something they shouldn't be. the mission would be go in, kill target, wipe files, and destroy/hide the thing they were researching. there would be a set of locations scattered around a compound, and to go between locations, you would have to wear specific 'Warm suits' again, AI pathing may be an issue because they don't know how to differentiate where they can and cannot go. - A location off of earth. A moon hab, a space station with artificial (Centrifugal) gravity, a mars hab, there are many options here. however for the same reasons EXACTLY as the Undersea lab they cant really work. you depressurize a section with a gun (Or explosive), and unless you can head outside there is no way to continue. but allowing the player outside would allow the NPCs outside, and the AI pathing is not the best at keeping NPCs out of areas they aren't allowed in. they would all march outside and die if something bad happened. Limiting the sections that could depressurize in any level like this would result in a loss of immersion. not allowing you to have guns or explosions at all (Not even ones in the level) would remove a lot of potential ways to assassinate your target, really limiting the game in ways that i personally wouldnt like. until pathing is fixed, this is just a dream. These are some of the locations i would be interested in. I've seen many more ideas, some that would or wouldn't work, and was wondering what your ideas were, what they would look like, and if they would or wouldn't work [link] [comments] | ||
Sniper Mode Siberia Silent Assassin Posted: 30 Oct 2019 11:39 AM PDT
| ||
Posted: 30 Oct 2019 10:34 AM PDT Would anyone like to see a multi-tool that you could bring with you, that's a combination of screwdriver & wrench, maybe just a screwdriver/lock pick combo? Or do you think that'd make it too easy? (Although you could always not use it, but I find myself always looking for tools in case I need them) [link] [comments] | ||
Posted: 30 Oct 2019 07:39 PM PDT Hello. I bought the Hitman pack on Steam and Hitman 2016. Of the pack, that has all the games, and 2016 which one should I download first? [link] [comments] | ||
Posted: 30 Oct 2019 06:33 PM PDT Will there be a GOTY edition similar to Hitman 2016 that I should wait for, or should I just buy Hitman 2 now for $24? [link] [comments] | ||
Posted: 30 Oct 2019 06:36 AM PDT I upgraded my graphics card two weeks ago from a radeon r9 380 to a 1660 Ti and I honestly don't feel a difference in performance. The difference in performance is clear in other games though. I was able to go from low settings with 40-55 FPS to ultra settings and 60-80 fps in Witcher 3. In Battlefront II I went from high settings 1920x1080 with 50-70 fps to 2560 × 1440 ultra settings and above 60 fps constantly. But I don't see much of a difference if even any difference when playing Hitman. Any idea as to why I don't feel a performance increase? Is it because of a bottleneck with mu CPU and GPU? My specs: GPU: 1660 TI CPU: i5-4690k Ram: 16 gigs [link] [comments] |
You are subscribed to email updates from Fans of the Hitman Franchise. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment