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    Saturday, November 21, 2020

    Hitman Okinawan Tonfa

    Hitman Okinawan Tonfa


    Okinawan Tonfa

    Posted: 21 Nov 2020 02:24 AM PST

    When you’re about to kill hitman but you sense your girl about to open your phone

    Posted: 20 Nov 2020 07:57 PM PST

    Which Hitman game is this???

    Posted: 20 Nov 2020 06:17 AM PST

    Looking forward to playing HitmAnimal Crossing 3 next year!

    Posted: 20 Nov 2020 10:35 PM PST

    Uh, 47, you feeling a bit lightheaded?

    Posted: 21 Nov 2020 04:24 AM PST

    Anyone else hoping for a unsilenced version of the ICA 19? i know Hitman is about Stealth, but I'd really like a Semi Auto ICA 19 that is loud

    Posted: 21 Nov 2020 03:29 AM PST

    Mum-Bay.... geddit?

    Posted: 21 Nov 2020 03:02 AM PST

    Do Diana and 47 even work for the ICA anymore?

    Posted: 20 Nov 2020 09:00 PM PST

    IIRC correctly, the Ark Society was not sanctioned by the ICA, but I don't think if it was made clear whether New York and Haven were. Also, if they don't work for the ICA anymore, how the hell are they pulling their shit off? Isn't the only reason 47 can get into these exclusive places through the ICA's resources? I know this is a dumb question I'm sorry

    submitted by /u/whyamionthishellsite
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    Just a thought: Project 007 will be composed by the guy who did the WOA Trilogy.

    Posted: 21 Nov 2020 02:07 AM PST

    In the trailer, the music at 0:28 reminds me a lot of the peaceful Whittleton Creek sections. So much in fact, I'm dead certain the game will be composed by him. Your thoughts?

    submitted by /u/11123456A
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    HiTMAN 3 ratings/ score system should work in offline mode

    Posted: 20 Nov 2020 05:42 PM PST

    I know this might not be a popular topic to talk about, but please IO please at least bring back rating/ score system from previous games for OFFLINE mode. I don't mind if you can't unlock weapons, equipments, gadgets, suits etc etc in OFFLINE mode but at least please for feck sake, please I just want the ratings system to work in OFFLINE, I can't imagine playing without knowing what ratings you get when you complete the level in OFFLINE. You can keep those lousy unlock stuff for ONLINE but please ratings score system is a must have for HiTMAN games.

    submitted by /u/meFalloutnerd93
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    does anyone know how to fix this? Every couple saves i get some crazy bug where all the polygons glitch the fuck out and force me to quit to desktop

    Posted: 20 Nov 2020 03:06 PM PST

    Hitman is the only game that makes you feel clever

    Posted: 20 Nov 2020 02:21 PM PST

    The one reason why I keep coming back to this game...it makes you feel clever, like no other game does. Not so much for the different main target kills, but for the contracts you can create. I've seen so many brilliant contracts where I thought, wow, that was original! It keeps me searching for more unique ways to kill npcc's. For instance, I was the first to kill Vanya Shah in a fire accident, after triggering a scripted event, and watching her routine. (Fateful meeting PS4 contract) Stuff like that keeps me coming back for more. Even if no one plays my contract, it doesn't bother me, I usually create it as a challenge for myself, because it doesn't always work out, and the fact that you cannot save makes it a tense experience! Are you guys also addicted to creating contracts, or do you just play the main game?

    submitted by /u/Steynkie69
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    The Silver Tongue - Silent Assassin, Suit Only w/ Fiber Wire (0:50)

    Posted: 21 Nov 2020 05:16 AM PST

    Concern About Hitman 3

    Posted: 21 Nov 2020 05:07 AM PST

    I played the Hitman 2016 and Hitman 2 on Playstation, but I am going to buy the 3rd game on PC. If I want to replay levels from 1 and 2 do I have to purchase the other games individually in order to do that?

    submitted by /u/HammerTimePlays
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    Shit like this happens every couple saves, I’ve tried verifying the files, uninstalling, whatever the hell else, nothing is working

    Posted: 20 Nov 2020 05:33 PM PST

    Unfriendly NPC dialogue towards Agent 47 in Hitman: Codename 47

    Posted: 20 Nov 2020 04:42 PM PST

    Hitman: Codename 47 - The beginning of an Era

    Posted: 20 Nov 2020 01:56 PM PST

    Recommended.

    Hitman: Codename 47 is the game that started a whole franchise and presented one of games' most recognizable characters: Agent 47. This game has great ideas impaired by technical limitations, both from the technology of the time and the budget, but counters it by having fun gameplay and a flawless story.

    It is amazing how intelligent games were back then, detailing storylines and interesting characters displayed with an easy-to-follow presentation. At the beginning of every mission you go to a briefing where you learn about your target and the details surrounding the hit you are going to perform. This is presented all in text and all you have to do is read it. One of the most interesting aspects of the game is the video of the target filmed by an ICA agent - which gives us an idea of how organized the Agency is.

    After the briefing you have the mission map and the equipment list of what you want to bring with you in order to complete your mission. So read the briefing, study the map and pay attention to your surroundings - patrolling paths, NPCs you can talk to, different entry points etc. The game almost always gives you several different courses of action, but it is much more linear than its sequels. There is always one strategy that was clearly the one intended by the developers and level designers; if you are having a very hard time in a mission, or if you take much longer than 10 minutes, chances are you're on the wrong track. Missions take around 5-10 minutes to complete, provided you know what you have to do. You might be able to complete missions in a different way, but it will usually be a much, much harder way.

    Hitman: Codename 47 is a stealth game and, therefore, discourages shootouts - but they do happen as part of some missions. This one is a feature I like, even if the moving and shooting mechanics are clanky, as killing a few guards shows how heavily protected your targets are. You have to do that in the Ochoa mission and the Rotterdam missions; and I dread how this feature was abondened in later games. Agent 47 was cloned through the DNA of his French Foreign Legion fathers not to be just an assassin, but to be the perfect soldier; so he knows how to handle himself in a firefight.

    This game also has some great details, such as the greatest voice line ever uttered in a video game: "I need to use the BATHroom".

    You have to chat with NPCs in order to gather intel, so pay attention. Some voice dialog are weird and somewhat funny, but Lei Ling's best voice is in this version. You will mostly hear "He's packing!" and "This guys is loaded!" at first, but dialogue such as Ort-Meyer's provide needed context.

    The most enduring feature of the Hitman series is the collective of creative kills and approaches, and many of those came from movies (as the game itself). The hit on the Chief of Police took the idea of planting the pistol in the bathroom from the God Father. Ochoa's character is taken from Al Pacino's Tony Montana (Scarface) but the mission looks really based in Sniper (1993) - the targets in both game and movie are called Ochoa - and the soldiers really look like a South American drug army.

    One of the most creative missions is "Traditions of the Trade" (the best version), where you have to talk to NPCs and have many different ways of killing Fritz - plus an emblematic hit on Frantz.

    Ochoa is the most wronged of the fathers in the series: Colombia has a more military feel, already opening with 47 looking like a jungle warrior king in the loading screen and then rappeling into the middle of the jungle by helicopter. Plus exotic natives, leaf physics and Ochoa's threats during the gunfight - that are hilarious. With all 5 fathers having served in Indochina, the jungle setting is a nice touch and should have been remade (albeit smaller and self-contained in one mission).

    Cutscenes and loading screens are great: the cutscene of Tzun protecting Lee Hong from Agent 47 and the killing of Fritz Fuchs in the pool or the sauna.

    Given this game was first conceived as a Chinese mobster action game, it is no surprise the Hong Kong missions are so memorable. The presentation screen of Lee Hong, the Lei Ling character arc, saving Agent Smith, and getting the jade figurine.

    While people make some constructive complaints, some of them are not - like not having a command for dropping a body, even though all you need to do is hit the right mouse button, something I got right the first time I played (back in the day).

    This game is not hard if you're well informed but it's punishing; its main flaw being the faulty AI, with an awereness problem and very thick skin. The guards' AI has only two modes - idle and combat - and sometimes they simply "know" 47 is bad news. Nowhere in this game is this more evident than in Ochoa's hit, with guards attacking you for no reason, and that's why so many people hate it.

    Add to that the poor knife mechanic where you can easily slit someone's throat with it, but if he moves you go into a thrust mode. One or two strikes is something you can do before being shot, but needing 4-6 stabs to kill a target is simply too much.

    Another complaint about the Colombian missions is the "bad design" of the enemy camp, where you need to run all over the other side of the fence to enter the camp; but this is misplaced, as the design both serves to show you the size of the camp with its many guard patrols, showing how well-guarded the drug lord is, and also because you sneaked from behind said camp.

    The main strengths of this game are the story and the atmosphere. The soundtrack made by Jesper Kyd is simply amazing and conveys a perfect immersion to the different settings - action, suspense, fear. My favorites are the Hong Kong and Colombian settings, with their exotic themes. Maps are quite big and populated. The henchmen in each mission are also expertly done and genuine: they range from Chinese Triad members to Colombian drug soldiers, biker gangsters and masked gunrunners. The NPCs are also diverse, with bartenders, hotel staff and sex workers. The presentation is near flawless with unique signature kills and different approaches to make the perfect hit, giving Agent 47 a solid entry into the assassination business.

    I wrote this review on Steam, if you like it give it a thumbs up there.

    A compact guide (by Anamon), the best guide out there.

    submitted by /u/FilipeREP
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    First official look at Project 007 by IO Interactive revealed

    Posted: 20 Nov 2020 01:15 PM PST

    Hitman 2 SA help please

    Posted: 20 Nov 2020 02:57 PM PST

    Hey I just got hitman 2 S.A and I'm on the first mission on normal but I keep on getting spotted when I dress as a guard, I'm not running, carrying a weapon, sneaking or anything, and all I am doing is just casually walking past them but the suspicion bar still goes up, can someone tell me why this is happening?

    submitted by /u/Logansloginn
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    My thoughts on the 007 game

    Posted: 20 Nov 2020 12:30 PM PST

    In my opinion, it would be really cool if the 007 game's missions have the same kinda of vibe and feel as Paris. For me Paris felt like something straight out of a James Bond movie. Let me know your thoughts.

    submitted by /u/0539446
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    PSA: Hitman 2 expansion pass is on sale on PSN

    Posted: 20 Nov 2020 05:30 AM PST

    Down from £33 to £6.60. Offer ends 30th November.

    Now I can finally play those last two maps for a decent price.

    submitted by /u/Mnemosense
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