• Breaking News

    Saturday, July 18, 2020

    Hitman What? No Silent Assassin? I hate the game

    Hitman What? No Silent Assassin? I hate the game


    What? No Silent Assassin? I hate the game

    Posted: 17 Jul 2020 12:34 PM PDT

    A little sketch page I made to practice drawing 47. Haven really intensified my love for fish

    Posted: 17 Jul 2020 10:05 AM PDT

    Stealth?

    Posted: 17 Jul 2020 12:46 PM PDT

    I explored the streets of New York City in 'Golden Handshake'

    Posted: 18 Jul 2020 03:10 AM PDT

    I've walked around outside on a lot of maps but this is the first to have one of the Kronstad Sign. Located on the Church outside Whittleton Creek.

    Posted: 17 Jul 2020 10:50 PM PDT

    View from the Eiffel Tower

    Posted: 18 Jul 2020 02:35 AM PDT

    Hitman 2: Sapienza 1:38 w/ Striker (SA)

    Posted: 18 Jul 2020 03:53 AM PDT

    Is it weird that I completed Hitman (2016) in 47 hours? I kinda don't want to finish the rest of the challenges now...

    Posted: 18 Jul 2020 03:27 AM PDT

    Easy to get Silent Assassin when your hand cannon deafens everyone. MAWP. MAWP.

    Posted: 17 Jul 2020 06:22 PM PDT

    Close up of the Lighthouse

    Posted: 18 Jul 2020 02:36 AM PDT

    Hell yeahHellas

    Posted: 18 Jul 2020 03:56 AM PDT

    I made another strange crossover

    Posted: 17 Jul 2020 06:52 PM PDT

    You think IOI could some sort of James Bond stealth game?

    Posted: 17 Jul 2020 09:23 PM PDT

    Recently started watching the Pierce Brosnan Bond movies and decided to see why the hell I haven't seen any new 007 games. Seems no one owns the rights at the moment and I thought IOI could do an amazing job with a 007 story/sandbox type stealth game. All the gadgets and intel needed for targets I thought would be cool for one of my favorite characters in the fictional world. Thoughts?

    submitted by /u/BonickWorldWide
    [link] [comments]

    What's the reason behind the different pacify animation that occurs when you do it on stairs or incline ?

    Posted: 18 Jul 2020 02:56 AM PDT

    I've had to put in around 100 hours into Hitman 1 and 2 and I can't recall a single time I've done it on purpose or why I'd ever need to do it. It happens so infrequently that I do it accidentally every time because I forget and it fucks me up every time. They ever say why its in the game? I don't see why it needs to be a thing.

    submitted by /u/procouchpotatohere
    [link] [comments]

    Does anyone else find Hitman Absolution cutscenes funny as hell?

    Posted: 17 Jul 2020 08:30 AM PDT

    Some cutscenes are just hilarious to watch. You run into this cowboy redneck guy and you hear "now I don't ordinarily yee haw, but this is a FUCKING YEE HAW!". Then you kill Wade and his last words right before dying are him asking why he has a boner. One cutscene also comes to mind at the last mission where you have to kill Travis. If you happen to die in the mission, a cutscene starts where Travis says "YOU MESS WITH THE AGENCY, AND YOU GET FUCKED!". It just seems so over the top for me and these cutscenes always get me laughing at the sheer stupidity of them. Anyone else agree?

    submitted by /u/n988
    [link] [comments]

    IOI, whatever you do, never, ever release this item

    Posted: 17 Jul 2020 01:56 PM PDT

    A lethal dart gun. That will ruin the game entirely, as if the electrocution phone wasnt bad enough already. SA should be something we earn, not get every time effortlessly.

    submitted by /u/FBI-SurveillanceVan4
    [link] [comments]

    Hitman Mysterious Bathroom Of Doom

    Posted: 17 Jul 2020 09:47 PM PDT

    Mr Smith is Draggable. Though doesn't drop his RFID chip if you kill him before finishing your conversation?

    Posted: 18 Jul 2020 12:25 AM PDT

    I can't launch the game on steam, I press play, the play/options menu comes up, if I click either one then a black box comes up for a few seconds and then it crashes imimmediately?

    Posted: 18 Jul 2020 03:44 AM PDT

    No idea how to fix this

    submitted by /u/JoloCarrot
    [link] [comments]

    Small Changes for Hitman 3

    Posted: 17 Jul 2020 10:51 AM PDT

    Here's a small list of changes I'd like to see made to what already exists in the game, for Hitman 3.

    1. Fire Axes and similar weapons can be used to quickly (and very loudly) breach many types of locked doors or gates. If holding a Fire Axe when near a door, you'll get the open to breach the door - 47 will wind up and strike the door near it's latch, breaking it wide open very quickly (about half the time it takes to use a crowbar). It makes a lot of noise, but if you're in a hurry, it may be worth it. This will work on just about any type of lock except reinforced steel or keycard-locked doors like in Hokkaido.
    2. Fire Extinguishers can be used to create temporary smoke screens. While holding a fire extinguisher, 47 can "hip fire", spraying its powdery contents into the air, creating a thick cloud that is hard to see through. Although the cloud itself will draw attention, it will also temporarily block line of sight for cameras/NPC's, allowing 47 to slip by unnoticed, as long as he's fast. The icon above an NPC's head will change to circling dots while they are unable to see you through the cloud. The camera grid will simply disappear from the floor as long as the dust is blocking the camera's view. Spraying an NPC directly will cause them to cough and move away from the dust, but will also put them on alert once they regain their breath.
    3. The Kalmer-1, Seiker-1, or empty pistols can be used as non-lethal melee weapons the same way you'd execute someone with a loaded pistol. While holding a Kalmer-1, for example, or an empty Bartolli, when you sneak up behind an NPC, you'll get the option to "Subdue" as you normally would - except, instead of grabbing them to choke them out, 47 will hit the NPC over the back of the head with the weapon, knocking them out instantly. To subdue the normal way, simply unequip the pistol. If you want internal logic as to why 47 can't do this with loaded pistols, let's just say it's because he's a highly professional assassin who wouldn't risk accidental discharged of a loaded firearm by hitting somebody with it.
    4. Allow syringes to be used to poison food/drinks like in Blood Money. It's an illegal act no matter what disguise you're wearing, but allows for more on-the-fly versatility, should your plan to directly inject a target fail and you need to come up with a new plan (you know, what Hitman is all about). Keep the poison vials though, they're still important for disguised poisonings obviously.
    5. Guards will now simply confiscate certain illegal items, instead of going hostile. For instance, if you're a civilian carrying around a Crowbar, that shouldn't warrant getting shot at because it's not an overtly hostile action - but maybe a Guard will come up to you, give you some crap about it, and then confiscate it and send you away. That's it, no fuss no muss. A hassle, but not a Silent-Assassin-run-killing hassle.
    6. When destroying the main camera system on Master Mode, if a bullet impact is noticed, the NPC will notice the bullet hole in the computer and raise an alert. An EMP or manually disabling the system will not be recognized as suspicious at any time.
    7. When destroying the main camera system on Master Mode, in time it will be repaired and reactivated. Taking out the on-site IT guy (Usually one of the Security Guards, or an actual IT guy on maps that have them) will prevent this. Also, if the IT guy notices a bullet hole as the cause of the system failure, he will raise an alert but will not notice foul play if manually disabled or disabled by an EMP.
    8. When destroying individual cameras on Master Mode, a guard will be sent to patrol the area covered by the destroyed camera. You can either get through the area before the guard arrives, slip past him after he shows up, or take him down which will leave the area totally unguarded. This can also be an effective way of rearranging guards into different areas of the map, strategically.
    submitted by /u/Left4DayZ1
    [link] [comments]

    Only Elites Will Pass, Good Luck! (PS4)

    Posted: 17 Jul 2020 03:25 PM PDT

    T-posing saves lives

    Posted: 17 Jul 2020 09:15 PM PDT

    Out of Bounds: Strangely Detailed considering the amount you see of it

    Posted: 18 Jul 2020 02:35 AM PDT

    No comments:

    Post a Comment