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    Hitman Interview with Mattias Engstrom (director of HITMAN 3)

    Hitman Interview with Mattias Engstrom (director of HITMAN 3)


    Interview with Mattias Engstrom (director of HITMAN 3)

    Posted: 24 Jul 2020 12:41 PM PDT

    Magazine contents provided by JaM_47 on Hitmanforum. Transcribed by TheContractor on Hitmanforum from Playstation Magazine UK (Issue 178).

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    Setting up a hit-trick

    Mattias Engström tells Oscar Taylor-Kent about bringing the world of assassination to PlayStation 5 with Hitman 3

    Towering above us, the grandiose Dubai skyscraper isn't just our introduction to Hitman 3, it will be yours too as it's the opening level. And if your first thought was the same as ours, creative director Mattias Engström is happy to confirm you'll be able to push someone off the top of it "[The level] was built intentionally to introduce you to some of our new features for the first time", he shares.

    Offering six dense levels at launch, all packed with possible methods of assassinating your targets, Hitman 3 is coming to both PS4 and PS5, and plays host to all previous stages from the trilogy as an assassination hub.

    "Hitman is in our blood at IO, so there is never any shortage of ideas" says Engström when we ask whether it was a challenge ensuring these new levels feel fresh next to the older ones. "Because of the creative nature of the game you can't help but think up new ideas for 47 all the time - so in terms of ideas for content we have plenty." (We know what he means. After our own binge sessionsx we often can't help imagining hypothetical Hitman levels.)

    Engström elaborates: "The challenge is picking the right ideas that fit the overall vision, the story, and the systems at play in a Hitman game. At the same time, we wanted the game to feel fresh and offer something different both finally and gameplay-wise. All these moving parts need to work in synergy with each other, and it can take quite a few iterations on every location before we got gold." So far, each Hitman game has felt more ambitious that the last, both in terms of environment designs and the way you have to interact with those places to pull off your social stealth, puzzling you way to creative kills.

    Box of Gadgets

    While the game will be cross-generational, PS5 has opened some new doors to the team the console's proprietary SSD has been of particular interest as it's not uncommon to have multiple quicksaves as you play through a level, either to enable you to play around with different approaches, or to revisit the maps at specific moments to rack up multiple permutations of a kill. "Hitman is a game about experimentation. We invite the player into a sandbox, and we let them experiment the way they want," Engström says. "Therefore we see the save/load as an important feature to encourage just that. The blitz-fast load times we are seeing on the PS5 makes it the perfect home for the Hitman trilogy, encouraging experimentation more than ever."

    The World Of Assassination storyline wraps up in Hitman 3, closing out the trilogy. All three titles have been powered by IO's Glacier engine. "Hitman 3 is going to mark yet another big leap forward for our technology, driven and inspired by the capabilities of the PS5," says Engström. Not only does it make use of the SSD, but the power of the console allows there to be more going on, better resolution and framerate. "[It's an] extraordinarily complex game that has multiple systems running at the same time that support each other, so having more power to play with gives us more options and lets us do significantly more," he says. Given how busy some Hitman maps can be, we can't wait to see what can be achieved with more power.

    Executable Files

    As with the last game, improvements for Hitman 3 will be reflected in the levels brought over from the first two games. "One great example of how new items in Hitman 3 can be used across all three games is our new camera," Engström tells us. "You can take it with you back to the locations from Hitman 1 and 2 - but it will have some really unique and cool functions that are only possible in Hitman 3 locations."

    Technical improvements are being made too. "We've been very careful about choosing our locations for Hitman 3 to take you on a journey and for them to line up thematically with where you are in the story at the time that you encounter them," says Engström. "I am staying completely away from spoilers, but we've got some locations that are going to be extremely memorable and a big part of that is thanks to our environment and lighting artists."
    "Specifically, screenspace reflections are truly pushed to its limits in Hitman 3. These improvements will be added across the tirlogy," says Engström. "The other day Dag, one of our tech artists, showed me some before and after shots on the Paris fashion show and the differrence in quality was mind-blowing to me." You'll have more than enough reason to replay your favourite levels.

    Violent Vacations

    The game's reveal trailer shows a dark forest illuminated by searchers' flashlights, a pulsating nightclub, a rain-soaked, neon-lit side-street in what looks like Hong Kong, and an english-looking country house - could that last one be a throwback to Hitman: Contracts' Beldingford Manor perhaps ? Engström teases us: "There are some locations in Hitman 3 that definitely feel like an 'homage' to some much-loved locations of the past." But we should stress that so far only Dubai has actually been confirmed as a playable location. Still, we can't help our minds buzzing with possibilities. Thats's the joy of Hitman, after all.

    "I've lost count of how many times we have championed 'freedom of approach'," Engström says. "It is a core part of the game and our Mission Stories are a huge part of that. They started out as a way to make sure players knew about some of the cool, unique and creative ways that you could complete a mission - but just being able to turn them off entirely is equally important for players that want the challenge." These Mission stories essentially guide you through a few unique set-piece-style kills for each level, showcasing how they work, and easing you into thinking about how to accomplish the game's challenges and make dramatic kills of your own. Killing is never as creative as it is in Hitman.
    Because of that creativity, levels are massively replayable. it's no exaggeration to say you could easily spend as much time on one Hitman map as your might in the whole of some other games. We ask Engström what things the devs have to consider when designing for that much replayability. "Everything. That's the very short and probably unhelpful answer, but still a turthful one," he says. "Replayability is somehting that we consider from the very conception of a level and needs to stay strong thoughout the development process. We can't compromise on it and it flows through all elements of the design. it's impossible to pick out anything specific because it's like a house of cards. If one part of the design feels weaker than the others, the whole thing will collapse and won't be fun to replay."

    Future Crimes

    We can't resist asking what comes next. "We're really happy to have Hitman be known for releasing new content after launch," says Engström. Elusive targets and escalation contracts will be included to add some extra replay, though the team aren't ready to talk about post-launch DLC or multiplayer modes yet. A lot of features are the result of listening to the game's passionate fans, and thanks to the team self-publishing Hitman 3 this is only set to grow. "We have alwasy had a close relationship with our players for as long as i can remember," says Engström. "I know that contracts mode [allowing players to creat challenges for one another] was introduced into Absolution because of what players were doing in Blood Money in 2006."
    There's still plenty more to learn as we draw closer to the January 2021 release, but from what we already know - that we're getting new and highly replayable maps, plus revamped maps from the previous two games (and progress from Hitman 2) coming to PS5 - we can see it's already shaping up to be a mainstay on the console. In short, it's a certain hit.

    submitted by /u/cakeblock941
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    In Hitman Sniper, if you go to the pool table, you can shoot the white ball which will send the 8-ball into one of the holes. This will make the 2 targets in the room argue, which results in the target dressed in beige shooting the target dressed in Navy.

    Posted: 24 Jul 2020 01:18 PM PDT

    Though I usually tend to be the one-- providing dirrection.

    Posted: 24 Jul 2020 08:31 AM PDT

    The clock in Sapienza can be climbed on.

    Posted: 24 Jul 2020 09:14 AM PDT

    Pocket Chainsaw Fiber Wire Idea

    Posted: 24 Jul 2020 08:38 PM PDT

    Feature suggestion: being able to redress people

    Posted: 24 Jul 2020 09:19 PM PDT

    this will add to the game and make it seem a bit more ... real

    essentially you would be able to knock someone out get there outfit and then later when leaving put it back on them so that to there mind they just passed out.

    imagine something like the paris level you knock out a waiter take his clothes ... kill the two targets thru a accident .. but in the game u just leave ... so the now naked guard walks up and is like 'dude someone took my clothes' .. then people will start to think its connected ... if you put the clothes back on him ... he could be none the wiser:)

    weird idea but i thought it would be cool

    could also work twards framing someone

    submitted by /u/jemas3289
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    Hitman III Idea

    Posted: 24 Jul 2020 07:02 PM PDT

    In Hitman III, if you take the disguise of police, military, or some other type of security, you should be able to call "Command" yourself and report a body so you can drag and/or bag it in the open without getting caught or being suspicious.

    Edit: Basically anything the NPCs do, you should be able to do when disguised as them.

    View Poll

    submitted by /u/NtertainMePlease
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    PHANTOM ASSASSIN!! THANK GOD I GOT IT ��❤️

    Posted: 24 Jul 2020 11:54 AM PDT

    Hecept he doesn't

    Posted: 24 Jul 2020 02:59 PM PDT

    When you're so tired you decide to take a Nap with your targets!

    Posted: 25 Jul 2020 04:39 AM PDT

    Nightcall is a beautiful level

    Posted: 24 Jul 2020 08:28 PM PDT

    I just started playing hitman for the first time ever, and I have to say nightcall was absolutely gorgeous. I've played a couple other levels since, but it's still easily my favourite.

    submitted by /u/Jaloss
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    I finally did it. Most stressful couple hours of my life.

    Posted: 24 Jul 2020 12:09 PM PDT

    Hitman Sniper - PT 2 -Score 330,000 points -No reload -Eliminate Vincent Krug (0:33 Seconds)

    Posted: 25 Jul 2020 04:00 AM PDT

    Blood Money still worth playing if I have HITMAN 2?

    Posted: 24 Jul 2020 11:56 AM PDT

    Title. I heard BM is pretty not enjoyable nowadays because of control schemes and what not, and that HITMAN 2 is superior in every aspect.

    submitted by /u/n988
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    I Made A Compilation Of Actual Helpful Tricks and Tips for Hitman 2, Did you know all 20?

    Posted: 24 Jul 2020 08:01 AM PDT

    I found this game and I'm loving it :D So basically, I found this Hitman Sniper, and I absolutely love it. I'm gonna post more videos of it 'speedruning' (i mean, 22 seconds is kinda fast) missions WITHOUT PRE-PLANNING, using only knowledge of the map.

    Posted: 25 Jul 2020 02:44 AM PDT

    Hitman 2 | Hawke's Bay | Silent Assassin,Sniper Assassin,Suit Only | Master

    Posted: 25 Jul 2020 02:22 AM PDT

    Which country should have a mission in hitman 3?

    Posted: 25 Jul 2020 01:48 AM PDT

    Sorry if the title is weird (English is not my first language)

    View Poll

    submitted by /u/Breadmytoast
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    Nostalgia is hell of a thing. Bought Blood Money/Absolution HD for Xbox One, and going back, you really see how the older games have aged. Especially AI wise. Really makes you appreciate what we now with the game now days.

    Posted: 24 Jul 2020 10:02 AM PDT

    I saw the Blood Money and Absolution pack is on sale this week on Xbox for $15. I said fuck it and bought it. I've always said these two games are the best in the entire series. But going back, you can definitely see the flaws and areas the games have aged.

    Sometimes it's just the really simple gameplay aspects like the way you inject someone with a needle, the way you hide bodies, the way you fiber wire someone. Going into Absolution, one of my favorite things they kept with now days is how when you fiber wire someone, you pull their body with you. The inventory system and the way you manage it is way better now days.

    The biggest leap I find is how the AI acts in the game. Yeah, obviously Blood Money is a 16 year old game, kind of hard to compare it to today's tech. But a lot of people say Blood Money was their favorite. When you go back and play it, you can see how inferior almost all gameplay and AI aspects are in that game compared to what we have now days. Either the AI acts completely stupid or really annoying. It's just something you gotta go back to see what I'm talking about to really appreciate how we have it now days.

    I still think Absolution has the best story out of the entire franchise. It's got some pretty awesome levels too. But one thing going back that I'm seeing and makes me realize, is how much I like the disguise system in the current games more. In Absolution, if you wore a disguise of a Gardner, ANY Gardner you came across would notice you. In the current games, only some people would be suspicious of you. And I look at that like in real life, some people are gonna pay more attention to shit than others will. I like that you can kind of tilt your head to reduce suspicion in Absolutuon, that would be cool in the current games. But overall it makes me appreciate what we with the current games.

    Another thing is the levels we play in. With Hitman 1/2, you can really see how they took the foundations off what they did in past games, and make them way bigger, given us much more freedom to roam around, have options in how we play, many different routes to takes, different outcomes. The levels in Blood Money were for the most part pretty small-ish, with good paths. But man, compared to what we have now. Pfft.

    This is a long post. I guess my point is when you go back and play the older games, it makes you realize how good we have it now days. I no longer think Blood Money is one of the best. I think it's good. But, overall I think Absolution had the best story, while the current games have the best gameplay and world driven aspects.

    submitted by /u/Bobaaganoosh
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    What was your first ever Hitman game?

    Posted: 24 Jul 2020 02:53 PM PDT

    Personally, I started with Absolution because at the time I had no idea what Hitman is about. I had a lot of fun with Absolution when I first started the franchise but man, I was in for a very rude awakening when I played Blood Money and HITMAN 2. What about you?

    submitted by /u/n988
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    I don't get why people like Sapienza?

    Posted: 24 Jul 2020 08:45 AM PDT

    Maybe an unpopular opinion here, but I really really dislike playing in Sapienza. It just feels like the least interesting level from the Legacy pack. I feel like I am always doing the same exact thing to kill both targets, and I always have to do the tedium of breaking the Virus, which I always tend to do last.

    Maybe it's just the mission World of Tomorrow itself, but I really dislike this level. I haven't tried out Landslide or The Icon though, so I may change my mind then, but right now I much rather play Colorado on repeat. Which funnily enough, is one of my favourite maps from the Legacy pack.

    submitted by /u/DelsKibara
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    Should EMP charge disrupt Dalia's notebook in Paris?

    Posted: 24 Jul 2020 12:17 PM PDT

    Same way as EMP charge works on notebook in Sapienza and kills virus? Is this a bug or intended and I misunderstood what EMP should do?

    submitted by /u/vojtechson
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