Hitman with all due respect, sir - Inspired by u/do-you-know-me- and u/ChadThunderChest |
- with all due respect, sir - Inspired by u/do-you-know-me- and u/ChadThunderChest
- I’ve got eyes on him righ-
- International renowned assassin, a perfect human clone, can impersonate almost anyone perfectly, doesn’t actually have the coordination needed for a dance machine
- Enter a World of Assassination!
- When you have to help 47 at 10 o'clock and be at the Church at 11:00.
- Accident with style
- Suggestion: New challenge for Hitman 3 maps, encouraging doing a loud run too
- 47s Culinary Endeavours.
- Hokkaido is by far my favorite mission
- Anyone Else Want a Lucas Grey Spin-Off Game?
- Alexa play Ave Maria
- Marco Abbiati meets the flying phone (hitman 2016)
- I made a contract
- Hey Xbox users! Try out my Ninja Assassin contract. Enjoy
- Let's not forget that IOI made or helped make this game, we've come a long way boys.
- I want to play Blood Money. Is there anything important I should know?
- Got my first SA/SO on a classic Hitman 1 mission! Any suggestions for the others?
- Falling To Pieces REDUX
- I always felt bad for him
- Do yall think this is awesome? I adore the idea of using guards as a human shield against another guard and then throwing him off the rooftop, also the weapons customization is good, i would also like to be able to frame npcs and guards and even the target (for silent assasin rating).
- Gear I would like in H3
- My thoughts on Absolution after a thorough replay. (long post)
with all due respect, sir - Inspired by u/do-you-know-me- and u/ChadThunderChest Posted: 21 Jul 2020 07:15 PM PDT
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Posted: 21 Jul 2020 10:05 AM PDT
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Posted: 21 Jul 2020 08:50 PM PDT
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Enter a World of Assassination! Posted: 21 Jul 2020 10:57 PM PDT
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When you have to help 47 at 10 o'clock and be at the Church at 11:00. Posted: 22 Jul 2020 04:03 AM PDT
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Posted: 22 Jul 2020 01:06 AM PDT
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Suggestion: New challenge for Hitman 3 maps, encouraging doing a loud run too Posted: 21 Jul 2020 11:51 PM PDT So, Hitman has all these guns and lethal melee weapons, but the binary rating system "Silent Assassin" "Not Silent Assassin" doesn't really encourage using much violence. Hitman 3 could have one "Loud run" challenge for each map, similarly to SASO, Sniper Assassin etc. Rules would be the following:
Same kind of complication could be interesting for Contracts [link] [comments] | ||
Posted: 21 Jul 2020 04:28 PM PDT
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Hokkaido is by far my favorite mission Posted: 21 Jul 2020 09:39 PM PDT None of the locations in hitman 2 gave me the wow affect that Hokkaido gave me. Your thoughts? [link] [comments] | ||
Anyone Else Want a Lucas Grey Spin-Off Game? Posted: 21 Jul 2020 11:00 PM PDT i think IO could do it if they wanted to, i mean, they created the character so they would most likely know how to best design a game with him as a protagonist. [link] [comments] | ||
Posted: 21 Jul 2020 02:53 PM PDT
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Marco Abbiati meets the flying phone (hitman 2016) Posted: 22 Jul 2020 01:48 AM PDT
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Posted: 21 Jul 2020 07:35 PM PDT
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Hey Xbox users! Try out my Ninja Assassin contract. Enjoy Posted: 21 Jul 2020 10:28 PM PDT
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Let's not forget that IOI made or helped make this game, we've come a long way boys. Posted: 21 Jul 2020 10:28 PM PDT
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I want to play Blood Money. Is there anything important I should know? Posted: 22 Jul 2020 04:19 AM PDT Title. I want to finish up playing Absolution and Blood Money to the end before I start finishing HITMAN 2016 and moving on to HITMAN 2. Is there anything important in general that I should know about Blood Money? For example, is Suit Only Silent Assassin possible? Because SASO is one of my favorite things to do. [link] [comments] | ||
Got my first SA/SO on a classic Hitman 1 mission! Any suggestions for the others? Posted: 21 Jul 2020 10:57 AM PDT
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Posted: 21 Jul 2020 09:09 PM PDT
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Posted: 21 Jul 2020 02:27 PM PDT
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Posted: 21 Jul 2020 02:37 PM PDT
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Posted: 21 Jul 2020 09:38 AM PDT So yeah everyone is speculating on what they want out of Hitman 3's gear... I thought I would join in on that action. -A multitool: I want basically a lockpick that doesn't open locks but does all the interactions that requires a special tool in the map. Basically a screwdriver/ wrench/ crowbar meshed into one but can't be thrown (Like the lockpick can't be thrown)... Not really overpowered so much as just handy and a time saver from hunting down tools. With a lock pick and this you could in theory interact with most things in map that doesn't require specific items. (Yeah I know that most items that need tools can just be shot for the same effect... But I want a more professional tool for those jobs... And if I'm using a dart gun I would like the utility of a ballistic gun handy) -A hybrid remote proximity bomb: I would like a bomb you can place down but then have the ability to place the activation sensor elsewhere. Imagine placing a bomb on a chandelier wench then placing the proximity trigger on the ground underneath it. Target walks under the chandelier and the bomb is triggered and he is squished all while you are busy focusing on other things in the map... To balance this the bomb should be suspicious... And yeah the same issues with proximity bombs apply: Anyone can set them off. -More dakka (guns): I want basically more... Basic non-tacticool guns. I want Revolvers and double barreled shotguns. I also want a few fun "Kill everyone run" guns. Like Light machine guns and the like... While I'm a huge proponent for playing silently... I do feel that shootouts are fun now and then and the focus has been so heavy on stealth mechanics that having the odd bit of gear for a loud run would be nice. :) Just something there for the players that want to play that way. -Body Armor: Similar to more dakka. It'd be nice to have body armor as a gear option so you could tank a little bit more damage... It takes up one gear slot. For stealth players they would prolly load out with gear that helps with stealth and not bring the body armor... But then if shit hits the fan and they are the type to shoot it out and not just reload... They will be cursing why they didn't wear their armor. -More cases that aren't "briefcases": I would love to see more cases in the game that just add variety and flavor in old Hitman game fashion... Like Stuffing small weapons into roasted chickens to pass a frisk as a chef... Rose boxes to hide Shotguns. Tool boxes to hide anything while you are disguised as workers. Violin Cases when you wanna ice a mook. Capiche'? Anyways that's what I got. What do ya folks thing? Anything you want to see in H3? [link] [comments] | ||
My thoughts on Absolution after a thorough replay. (long post) Posted: 21 Jul 2020 03:55 PM PDT This may not get read by a lot of people, but I just want to get this out of my mind, really want to share my thoughts.. Ah yes, Absolution. The black sheep of the great Hitman franchise, some even go to the point of calling it a shit stain on the franchise instead. I'll be honest, I actually liked it. I might have a bias here though. See, Absolution was my first ever Hitman game. I was getting into stealth games and never really tried Hitman a long time ago, so I decided to just get Absolution and see what the fuss is about. Me, being oblivious as to what Hitman is really about, I loved the game. Now, after a thorough replay, I want to give my true thoughts.. So, the story. Arguably the most important thing about the game, since it's very story driven. The story is... well... some say it's bad, but to me it's OK at best. It's has a "so bad it's good" factor for me. The game tries to be all serious and dark with the story but in the end, it just comes out as a really bad comedy at times. Such as, Blake's "I don't ordinarily yee haw..", Wade's "Why do I have wood?" and "Limp dick Lenny". These are only a few examples, but you know what I mean. To this point though, I still don't get how the hell Diana survived. Did 47 aim for a non lethal part of her body or something? There are a few confusing things in the story. Such as, what happened with Birdie and the Detective? I expected more from them. Birdie offers information to the Detective about 47, and that's all we hear. Seems like wasted potential to me. Would be cool to have Birdie return as just an elusive target for a fun throwback. Some missions to tend to get a bit "meh", like the Dexter Industries part. The mid game section is essentially a wild goose chase for Victoria, blending down to the same old story cycle till a certain point. You sneak around, reach the bad guy, go "WHERE'S VICTORIA?!", rinse and repeat till you finally get to Blackwater Park. Some missions are barely missions as well, with End Of The Road and One Of A Kind that can be finished in less than a minute. But missions like King of Chinatown, Shaving Lenny and to some extent Attack of the Saints? Not bad! The story also had quite a few "James Bond" moments where the enemies have the perfect opportunity to kill 47 and end it all, but instead just end up doing stupid shit and leaving him, the biggest threat alive. Dexter could literally kill 47 and no one would know, but instead ends up framing 47 for murder and then burning down the hotel? Why frame him in the first place then? Guess that alcohol got to him. Then, we see Skurky capture 47 and again, not killing him when he has the perfect opportunity to do so. You could argue that Dexter wanted him to get 47 to give information about Lenny, but it's pretty obvious that he's dead at this point. So, all 47 had to do was to be a living punching bag for Skurky till he got bored. One glaring flaw of the story is 47 also doing stupid shit that he normally wouldn't do that gets him into bad situations. Such as trying to strangle Sanchez, a man who is 4 times the size as him and unsurprisingly getting the shit knocked out of him. Enough about the bad, let's say the few good things about the story. I was a sucker for Absolution's Chicago atmosphere. It was dark and gritty, truly felt like you're doing some shady stuff. I absolutely loved it. Not to mention, Absolution had a few beautiful looking moments such as the Terminus hotel collapsing while escaping it. It was also interesting to see a different side of 47, we only really knew him as a cold, emotionless killing machine. But here, he has feelings, going to the point of even slashing his barcode "to not be a part of this anymore.". Talking about the slashed barcode, the game has a cool detail where the bandage keeps getting smaller as the story progresses. From the large bandage in Terminus, to the thin strip bandage in Blackwater Park. Enough about the story now, let's talk gameplay. The gameplay, after Blood Money... pretty damn smooth. The cover system feels nice, although a bit weird when you can just use cover right next to a doorway and the guard walking through doesn't spot you, even if he's pretty much touching you. The shooting feels punchy and satisfying, you can even take off the suppressors off your Silverballers! A Rambo playstyle can definitely be fun. You aim for headshots to regenerate Instinct, then use Instinct to use point shooting to kill several enemies at once. Rinse and repeat. Can get repetitive, but I had fun going on rampages after retrying a lot of times. Actually sneaking around? Pretty damn good as well! The cover system like I said is good, and you can also change cover smoothly without having to crouch over and risk detection. The controversial part - the disguise system. Literally everyone is an enforcer and will detect you. I felt it was so useless to the point where I just went dedicated Suit Only on every level. All disguises do is just provide a couple extra seconds before being detected if you don't have instinct. Thankfully, HITMAN 2016 and 2 fixed this problem in a balanced manner. The even more controversial part - checkpoints! Oh god, why. This is the worst part about Absolution for me. It completely discourages experimentation and is overall a very frustrating mechanic. Get far but didn't find the checkpoint? Tough luck, start all over. Another fun fact, if you load the checkpoint, literally every enemy you have killed before activating it will respawn. Rating system.. I kind of didn't like it. I get it, non target killed, but what if I want to have some fun? Stop spamming me, damnit. I'd rather have this stuff after the mission. Anyway, these are my thoughts on Absolution. Thanks for reading, feel free to share your opinions :) [link] [comments] |
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