Hitman The Silenced Shotgun is Brutally Efficient, and Fun! |
- The Silenced Shotgun is Brutally Efficient, and Fun!
- Cool Feature: You can shatter the glass of certain pairs of glasses!
- A dead musician still looks like he’s playing the piano. What a way to die.
- Basically how blending in works
- [PS4] Looking for feedback on some contract designs of mine
- TV The Destroyer of briefcase
- A concept on how to make Elusive Targets replayable, but still special
- Power Outrage- Another Hitman Movie (Please watch!)
- Hitman Fashion
- Colorado so annoying
- BSOD On Windows 10 While Playing - PAGE_FAULT_IN_NON_PAGED_AREA
- Hitman 2: Achtung Baby !
The Silenced Shotgun is Brutally Efficient, and Fun! Posted: 06 Mar 2020 10:01 PM PST
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Cool Feature: You can shatter the glass of certain pairs of glasses! Posted: 06 Mar 2020 10:07 PM PST
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A dead musician still looks like he’s playing the piano. What a way to die. Posted: 07 Mar 2020 03:35 AM PST
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Basically how blending in works Posted: 06 Mar 2020 12:11 PM PST During the "A Private Meeting" opportunity in Paris Bodyguard: Yeah, I've been doing this job for, oh, 10 years now. I know every one of my crew by name. Novikov: Oh, yeah? What about that guy? (Points to 47 [disguised as another bodyguard] blending in) Bodyguard: No clue, but he's standing very professionally. (47 relaxes his shoulders and puts his arms at his sides) Novikov: '_' Bodyguard: (Pulls out gun and starts shooting) PACIFY THIS SHIT! [link] [comments] | ||
[PS4] Looking for feedback on some contract designs of mine Posted: 06 Mar 2020 07:15 PM PST (.___.)/ Hello Forgive me if there's an unwritten rule about not plugging contracts you've made on this subreddit, but I'm wanting to get some feedback on some contracts I've made of late. I present three little "Series" I'm looking to expand upon with the hope of making contracts that encourage brute force action over the more slow and perfectionist approach of the base game. Understandably this betrays how the game and scoring system is designed, but I wanted to make these not for silent assassin gameplay, but for a more destructive and violent experience, with room for competition with as many optional complications as I could add. In short, these are sorta designed to be casual, straightforward and not incredibly complex assassination jobs that aren't meant to be ran with the intent to get silent assassin. And now I don't mean that as a boast that I've made some impossible contract that you'll never get silent assassin on. I will however extend the challenge in good faith so I can ask the question "How?" And learn more about the game engine and how to manipulate the A.I. That way I can take this information with me when trying to make new contracts that aren't meant to be completed with silent assassin rating. My series go as follow Bombing Run - Contracts that are focused on eliminating targets with explosives. Typically a cluster of targets, or a single NPC in a pack of non-targets. Preferred method of taking out targets will be with explosive devices while wearing your suit. Marksman - Contracts all about using vantage points for some simple and vanilla sniper rifle action. Preferred method of taking out targets will of course be with a sniper rifle of your choosing while wearing your suit. Ultraviolence - A series about hitting targets surrounded by witnesses and guards and getting into shootouts as you try and escape. Preferred method of elimination will be with weapons like assault rifles and shotguns, give you a chance to put those ICA weapons to use. Now without further ado, the contracts themselves Bombing Run --------------------------------- Bombing Run: Scapegoat Location: Marrakesh ID: 2-07-6972284-60 Bombing Run: Excessive Force Location: Miam iID: 2-11-0718073 Bombing Run: Economic Boom Location: New York ID: 2-24-9173087-60 Bombing Run: Martyrdom Location: Bangkok ID: 2-16-901-0814-60 Marksman --------------------------------- Marksman: Silenced Criticism Location: Marrakesh ID: 2-06-4575141-60 Marksman: Dinner at 2, Show at 3 Location: Sapienza ID: 2-03-9371346-60 Marksman: Spectator Sport Location: Miami ID: 2-11-6109638-60 Ultraviolence --------------------------------- Ultraviolence: White Collar Mafia Location: Paris ID: 2-02-7934578-60 --------------------------------- Hope people give them a look! And just as a reminder, these are for PS4 players. Also as an added bonus, i took the time to write out briefings for each contract to give them some context behind the job. While it's senseless killing, i wanted to give something of a backstory. [link] [comments] | ||
Posted: 06 Mar 2020 06:49 AM PST
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A concept on how to make Elusive Targets replayable, but still special Posted: 06 Mar 2020 06:04 AM PST A token system - for every SA you get a coin. 5 coins - play one Elusive Target Once you complete the mission you will have to wait 7 days until you can play the same ET again, and you can only play one ET per day. I feel like this would make the ETs even better, since you have to earn them, not just wait for them. [link] [comments] | ||
Power Outrage- Another Hitman Movie (Please watch!) Posted: 06 Mar 2020 12:21 PM PST
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Posted: 06 Mar 2020 02:02 PM PST I just want to hear what people have to say about the fashion of the characters in the Hitman games. It could be about 47 himself, the targets, or any other NPC, as long as it revolves around the clothes of the characters in the game. Personally, my favorite character design is on Zoe Washington. While Zoe is honestly pretty terrible as a person, I got to admit she knows how to dress. White and gold are a good mix and something about that wide collar is very eye catching. I get a modern and simplistic feeling from her clothing and I like it. Now for you guys, I'd like to hear some opinions about the choices of clothing made by the characters in the games. [link] [comments] | ||
Posted: 06 Mar 2020 12:33 PM PST Everytime I try to take someone down someone walks around the corner and finds me in the middle of it .. this is the hardest one yet and I hate this mission. [link] [comments] | ||
BSOD On Windows 10 While Playing - PAGE_FAULT_IN_NON_PAGED_AREA Posted: 06 Mar 2020 12:30 PM PST I found this thread in this same sub from 3 years ago but no one seemed to have found a fix, I can't do the first mission on Hitman 2 because at some point it crashes with that error, and it's only with this game. Drivers are already updated and I'm playing with DX11. [link] [comments] | ||
Posted: 06 Mar 2020 11:45 AM PST
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